Use this reference ONLY for composition and positioning:* position of Maria* position of Riley* Riley sitting at the table* Maria standing beside the table* distance between them* table and chair placement* camera angle* framingCRITICAL: Do NOT take identity from this reference.Do not copy Maria’s face, facial features, hair, skin, body identity or appearance.Do not copy Riley’s face, facial features, hair, skin, body identity or appearance.The characters in Reference 1 are visual placeholders only.⸻REFERENCE 2 — MARIA IDENTITY ONLYUse exclusively for Maria’s exact identity.Preserve facial anatomy, eyes, nose, lips, cheekbones, jawline, eyebrows, hair, skin tone and body proportions.Do not take pose, composition or background from this reference.⸻REFERENCE 3 — RILEY IDENTITY ONLYUse exclusively for Riley’s exact identity.Preserve her facial anatomy, eyes, nose, lips, cheekbones, jawline, eyebrows, hair, skin tone and body proportions.Do not take pose, composition or background from this reference.⸻REFERENCE 4 — LOCATION / TERRACEUse exclusively as an environmental reference for the rooftop terrace.Preserve the exact architecture, walls, flooring, furniture, plants, table, chairs and overall Mediterranean rooftop atmosphere.⸻REFERENCE 5 — LOCATION / TERRACE — SECOND ANGLEUse exclusively to reinforce the same rooftop location from another viewpoint.Combine References 4 and 5 to reconstruct one consistent physical terrace.Do not create two different locations.Preserve the same architecture, materials, furniture, plants and lighting language.⸻SCENEDuration: 8 seconds. 9:16Recreate the character positioning and composition from Reference 1, while using References 4–5 for the actual terrace environment and References 2–3 for the actual character identities.Maria is standing beside the table.Riley is seated opposite her.The scene takes place immediately after Maria has remembered the traumatic event from her past.0–2.5 SEC — SHOCKMaria stands completely still.She looks directly at Riley.She is visibly shocked by what she has just remembered.Her breathing becomes slightly heavier.Her eyes subtly move as if she is desperately trying to access a buried memory.She briefly looks down.Then back at Riley.The reaction is subtle and realistic.2.5–4.5 SEC — MARIA SITSMaria slowly pulls the chair back and sits down opposite Riley.Her movement is hesitant and natural.She looks down at the table for a moment.Riley watches her silently.4.5–8 SEC — DIALOGUEMaria looks at Riley.Using Reference 6 audio exactly, she says:“I thought it was a nightmare… the same nightmare I kept having.”Her voice is quiet, confused and slightly embarrassed.She is realizing that the recurring nightmare may actually have been a real memory.After the final word, Maria remains silent and looks at Riley.CAMERAUse the composition and character positioning from Reference 1.Use the terrace environment from References 4 and 5.Static cinematic camera.Natural medium two-shot.NO zoom.NO push-in.NO orbit.NO extreme close-up.NO portrait framing.REFERENCE PRIORITYReference 1 = composition and positions ONLY.Reference 2 = Maria identity ONLY.Reference 3 = Riley identity ONLY.References 4 + 5 = terrace/location ONLY.Reference 6 = Maria audio ONLY.Never mix the functions of the references.REALISMUltra-photorealistic cinematic footage.Natural skin pores, fine texture, subtle imperfections, realistic eyes and lips, natural facial micro-expressions and individual hair strands.No plastic skin.No porcelain skin.No beauty filter.No artificial smoothing.No facial morphing.No identity drift.The composition reference tells Omni where everyone is. The identity references tell it who they are. The location references tell it where they are. The audio tells it exactly what Maria says.