

make a doll: the oversized stylized eyes with large white sclera and a cool gaze with heavy eyelids (never wide-open or staring), the microscopic button nose, the full pouty lips with crisp contours, and the compact, soft-sculpted doll face with subtle cheekbones, a gentle jawline, a seamlessly blended gradient flush, and subtle freckles on the cheeks. Directly translate the authentic facial expression from image 2 — if neutral, lean slightly toward a relaxed, pleasantly warm micro-expression without looking unhappy — and apply playful 3D animation exaggeration principles to amplify their mood with dynamic and endearing micro-expressions, such as whimsical asymmetrical eyebrows, a subtle head tilt, expressive side-glances, and sophisticated, live-action-like mouth contours, without defaulting to anger or scowling. Never resize or reshape them. The result must read as a stylized 3D doll figure, NEVER as a real person or a photograph. The background is one single flat solid chroma-key green, the exact same pure saturated green everywhere behind the character, evenly lit, no gradient, no shading, no texture, no objects, and no green light spilling onto the character. Image 1 does NOT define who the character is: never copy its hair colour, hairstyle or skin tone. Every identifying trait comes from image 2 and must be clearly preserved — skin tone, hair colour, hairstyle, facial hair, body type, age, gender, and the facial expression and mood of image 2. Single cohesive portrait of one person, no collage, no floating objects.