PART 1 Create a new cinematic realistic 3D fantasy feline breakup performance. @Image1 through @Image6 define the characters and palace appearance in shot order. The male lead is a compact gray fluffy knight cat in ornate silver armor, white cape and pink bow; his girlfriend is the silver-white cat in black velvet gown; the third party is the ginger cat in ivory silk gown. Whole feline bodies and paws, never humans. @Video1 is a grayscale depth motion guide only: follow its camera trajectory, framing, blocking and hard-cut sequence, take identity and palace look exclusively from the images, not the guide's gray color. @Audio1 is the original synchronized speech reference. All cats follow the original speakers' syllable timing, jaw opening and mouth movement precisely, invent no new speech. Output silent. The images supply appearance only, not fixed poses: everyone moves throughout according to the guide and specified actions. In order: Shot 1, wide palace living room, ginger and Knight face each other and share a gentle muzzle kiss. Silver enters through the left doorway, walks quickly towards them, swings one open paw across Knight's cheek for the FIRST distinct slap; Knight's head turns with contact and ginger pulls back. Silver lowers her paw and confronts them. Shot 2, closer over Silver's shoulder, ginger recoils and brings paws to her cheek after the encounter; keep all characters in their guide positions. Shot 3, over-shoulder close-up on Knight facing left, brows tense, jaw moving angrily, leaning forward and gesturing down then outward while Silver answers offscreen. Shot 4, Silver close-up facing right, she sharply turns to ginger as ginger starts to interrupt, swings an open paw to ginger's cheek for the SECOND distinct slap; ginger recoils and lowers towards the velvet couch; Silver turns back toward Knight and angrily continues speaking. Shot 5, Knight over Silver's shoulder, Knight leans forward defensively, moves his jaw to his words and briefly gestures with his armored paws, then fixes his gaze on Silver. Shot 6, tight Silver close-up, she speaks tearfully, eyebrows raised, chin trembling, tears wet her cheek fur, head makes small pleading motions then steadies. Match the guide's six shot order, with no other cuts. Keep coherent sunset limestone palace, arched windows showing medieval kingdom, velvet couches, carved doorway, natural warm light throughout. Two slaps in this segment, one to Knight and one to ginger, brief dramatic non-graphic contact, no wounds. All swords remain sheathed. No captions, credits, watermark or logos. PART2 Create the final three shots of a cinematic realistic 3D fantasy feline palace breakup. @Image1 through @Image3 define characters and palace appearance in shot order. Knight is a compact gray fluffy cat in ornate silver armor white cape pink bow. Silver-white cat in black velvet gown is his hurt girlfriend; ginger cat in ivory silk gown is the third party. All have whole feline bodies, paws and muzzles, never human skin. @Video1 is only a grayscale depth guide for the original camera trajectory, framing, shot sequence and blocking, not color or identity. @Audio1 supplies synchronized original speech timing: each character follows the mouth shape, jaw motion and syllable timing of the speaker replaced, invent no new speech. Output silent. Images supply identity and look, not fixed poses, characters move according to the guide and described changes. In order: Shot 1, wide two-shot, Silver stands left facing right, Knight right facing left, ginger crouches behind couch between them. Silver speaks with visible tears, raises one open paw and slaps Knight across the cheek, the THIRD distinct slap of the full story. Knight's head turns, then he faces Silver again, reaches out apologetically. Silver retracts the paw, refuses his approach, then delivers one more clearly separate open-paw cheek slap, the FOURTH and FINAL slap. Knight recoils, lowers his paws and drops onto both knees on the palace floor, looks upward pleading and opens both paws toward Silver; she retreats to the carved doorway. Ginger remains behind them near the velvet couch, watching apprehensively. Both slaps happen while Knight is standing; kneeling and begging happen only after the final slap. Shot 2, over kneeling Knight's shoulder toward Silver at the doorway, Silver looks downward, speaks tearfully with trembling mouth, paws at her sides; Knight stays low in foreground and reaches upward pleading. Shot 3, tight close-up Silver, tears through cheek fur, her hurt expression becomes firm, she speaks the final breakup line and looks down at him with resolve; Knight's final plea remains offscreen. Follow these three shots in order, hard cuts only where the guide cuts, no other cuts. Keep exactly two slaps in this segment, separate contact and recoil for each; brief non-graphic dramatic contact, no injuries. Consistent sunset limestone palace with arched windows medieval kingdom outside, velvet couches and carved doorway. Swords remain sheathed. No lettering, subtitles, logos or credits.