JUST LET SEEDANCE 2.0 generate it with prepared text and image references. do not create frames. BATCH 1 — 15 seconds total, 9:16, 480p real footage live action cinematic, one continuous shot, no cut.REFERENCE LOCK@image1 = YAZTEE. Use this image as the exact identity reference for Yaztee. Preserve his face, hairstyle, facial structure, skin tone, age appearance, and overall look.@image2 = YES& ROCKET. Use this image as the exact rocket design reference. Preserve the giant black metallic rocket body, realistic surface panels, and the large white yes& logo printed vertically from TOP to BOTTOM on the rocket body.ABSOLUTE CAMERA RULEThis entire video is ONE SINGLE CONTINUOUS SHOT with NO CUTS.The camera is handheld, slightly shaky, realistic human POV.No mismatched geometry.All geometry must be physically believable.No impossible seat placement.No teleporting camera.No fake transitions.No third-person shots.AIRPLANE GEOMETRY LOCKYaztee is seated naturally in a passenger seat inside a commercial airplane cabin in daytime.The camera is from Yaztee’s POV / handheld perspective.To the RIGHT SIDE of frame is the airplane window.In the BACKGROUND is the backside of other passenger seats in front.The cabin must look like a believable real passenger airplane interior.Seat spacing, window placement, wall curvature, and passenger-seat alignment must stay correct and realistic the whole time.SHOT FLOW / TIMING1) 00:00–00:01.00 Start on POV of Yaztee’s hand near his seat area, facing the backside of the passenger seat in front. The frame shows realistic airplane seatback geometry in the background. Slight handheld shake only. Natural seated posture feeling.2) 00:01.00–00:06.00 Without cutting, the camera rotates inward into a close-up of Yaztee’s face. Make it feel like he is casually turning the phone/camera toward himself while sitting in the plane. Yaztee looks into camera and says: “Aight, we’re heading up to Thailand, sawadikaap” then a small chuckle. Delivery must feel casual, natural, and believable. No subtitles.3) 00:06.00–00:06.50 Without cutting, the camera rotates away from Yaztee’s face back toward the backside of the passenger seat in front. Hold briefly. Maintain believable airplane geometry.4) 00:06.50–00:07.00 The camera moves to the RIGHT toward the airplane window. Reveal the outside view: bright sky and land very far below. Movement must be smooth, handheld, and physically natural from a seated passenger.5) 00:07.00–00:10.00 Hold the same POV position looking through the airplane window. Yaztee is now off-camera and heard OS. He says: “The fuck is that?” Far below on the land, show a noticeable white smoke plume, clearly suggesting rocket launch preparation or launch activity. The smoke must be visible enough to attract attention, but still very far below.6) 00:10.00–00:15.00 Still in the same position, the camera performs a natural zoom-in or tighter push for better visibility of what is happening far below. Slowly reveal the yes& rocket launching straight upward from the distant ground. The rocket must clearly match @image2: black metallic body, giant scale, white yes& logo vertical from TOP to BOTTOM. IMPORTANT: in this batch, the rocket must still remain FAR BELOW the airplane. Do NOT let the rocket fly higher than the plane yet. Do NOT let the rocket approach the window yet. This batch ends at exactly 15 seconds with the POV still looking through the airplane window as the rocket continues rising from far below.VISUAL STYLEReal footage live action cinematic.Photorealistic.Handheld slightly shaky.Natural daylight.Grounded realism.Believable airplane interior.Believable altitude exterior.Believable rocket launch scale and distance.STRICT NEGATIVE CONSTRAINTSNo cuts.No geometry errors.No mismatched seat/window placement.No floating camera.No third-person shots.No exterior airplane shot.No drone shot.No subtitles.No watermark.No extra dramatic action yet.No plane damage yet.No rocket flying above the plane in batch 1.No rocket near the plane yet.