

Create a portrait-oriented PNG illustration that transforms the person in Input Image 1 (real-life photo) into a fictional wilderness-survival game character, using Input Image 2 [https://en.wikipedia.org/wiki/Don%27t_Starve#/media/File:Don't_Starve_cover.jpg] as the primary visual reference for the character design, proportions, drawing style, atmosphere, and overall composition.
SUBJECT — CHARACTER
Transform the real-life person from Input Image 1 into a fictional hand-drawn survival-game character.
Preserve recognizable characteristics from the real person, especially:
facial structure and overall facial appearance beard and hairstyle distinctive clothing concept and colors horned/crown-like headwear overall identity and recognizable visual traits
Adapt these features naturally into the fictional game's stylized character language rather than making the result photorealistic.
CHARACTER PROPORTIONS — CRITICAL
The character must be very small relative to the overall composition.
The character's complete height, from the top of the head/headwear to the bottom of the feet, should occupy approximately 35% of the total image height. The character's head, including the headwear, should occupy approximately 60% of the character's total height. The character has no visible neck. The oversized head should connect directly to the torso. Make the head dramatically oversized while keeping the torso and limbs extremely short and thin. Keep the entire character fully visible from head to feet. Do not accidentally enlarge the character to fill the frame. Maintain the approximately 35% overall character-height ratio even though the head is highly exaggerated.
CHARACTER DESIGN
Give the character the distinctive exaggerated proportions of a quirky gothic wilderness-survival game:
enormous angular head very small, narrow torso extremely thin arms and legs tiny hands and feet long, spindly-looking limbs relative to the tiny torso large expressive eyes angular facial features exaggerated beard horn-like black headwear with decorative elements burgundy/red vertically striped vest pale collared shirt black gloves black trousers dark pointed shoes
The character should hold a small burning torch in one hand, with the other arm hanging naturally.
VISUAL STYLE
Closely emulate the hand-drawn gothic storybook aesthetic of Input Image 2:
rough black ink outlines loose, scratchy hand-drawn lines dense cross-hatching imperfect pencil/ink strokes watercolor-like painted fills subtle paper texture slightly distorted, imperfect shapes flat, muted colors eerie but whimsical atmosphere deliberately handmade illustration quality
Avoid polished 3D rendering, photorealism, smooth digital painting, anime styling, glossy surfaces, or realistic human anatomy.
SCENE AND COMPOSITION
Place the tiny character at the center of a dark, eerie wilderness.
Surround the character with:
a huge pale full moon directly behind the character's head tall jagged evergreen trees dark purple-gray wilderness a flying black crow/raven several crude grave markers and stones in the foreground a strange pig-like creature partially hidden among the trees a large faint ghostly face emerging from the darkness in the upper-right background rough, sketchy ground extending toward the viewer
The environment should occupy most of the image, emphasizing how small the character is within the world.
COLOR AND ATMOSPHERE
Use a restrained palette dominated by:
deep muted purple charcoal black gray dusty lavender pale moonlight muted burgundy/red for the vest
Create a gloomy nighttime atmosphere with subtle moonlight and torchlight. Keep the scene eerie, mysterious, whimsical, and slightly unsettling rather than genuinely horrifying.
TEXT
At the top of the image, include the exact title:
"Don't Starve"
Render it in large distressed, hand-drawn cream-colored lettering inspired by the visual language of Input Image 2.
The title should be clearly legible and occupy the upper portion of the composition without overlapping the character.
Do not add any other text, captions, logos, watermarks, or UI elements.
COMPOSITION CONSTRAINTS Portrait orientation. Full character visible, including both feet. Character centered horizontally. Character height ≈ 35% of total image height. Head height ≈ 60% of total character height. No visible neck. Large environmental space around the character. Huge moon positioned behind the character's head. Title positioned at the top. Foreground graves/stones framing the lower portion of the image. Maintain clear visual separation between the character and background elements. FINAL QUALITY
The result should look like an authentic illustrated game-character promotional/poster artwork rather than a real person wearing a costume. The transformation should feel cohesive: the real person from Input Image 1 becomes a fully integrated fictional character within the illustrated world of Input Image 2.
Output format: PNG.