

Transform the person in the provided reference photo into a full-body character illustration inspired by the visual design language of Don’t Starve. The character should look like an authentic playable wilderness-survival game character, with the same exaggerated proportions, compact scale, eerie hand-drawn appearance, and quirky silhouette seen in the Don’t Starve character roster.
MOST IMPORTANT — CHARACTER PROPORTIONS: • Make the character noticeably small and compact within the canvas. • The head should be extremely large relative to the body, approximately 40–50% of the character's total height. • The head should visually dominate the entire silhouette. • Use a very small, narrow torso beneath the oversized head. • Shoulders should be narrow and slightly hunched. • Arms should be short and thin, with tiny simplified hands. • Legs should be thin but partially concealed by extremely oversized, loose-fitting trousers. • Feet should be relatively small but slightly exaggerated and chunky. • Do not create a realistic human body. • Avoid conventional cartoon/chibi proportions; instead use the strange, elongated, fragile anatomy of a Don’t Starve character.
HEAD AND FACE: • Create a large angular, slightly elongated head. • Pale simplified face with an almost paper-like appearance. • Very large, empty, hollow-looking eyes with simple dark irregular outlines. • Tiny triangular/simplified nose. • Extremely small thin mouth. • Minimal facial detail. • Slightly asymmetrical hand-drawn facial construction. • Expression should be vacant, tired, melancholic, and mildly unsettling. • No realistic skin, pores, photographic facial detail, or realistic anatomy.
PRESERVE THE PERSON'S RECOGNIZABLE CLOTHING: • Black baseball cap. • Gray fuzzy ear-flap hood surrounding the head. • Messy dark hair visible underneath. • Oversized black leather-like bomber jacket. • White collared shirt. • Narrow patterned dark tie. • Extremely baggy, oversized beige/cream cargo trousers. • Black chunky shoes. • Small brown pouch attached near the waist. • Small metal chain hanging from the trousers. • Keep the recognizable overall outfit arrangement from the reference photograph. POSE: • Preserve the relaxed attitude of the original photograph. • Slightly leaning/slouching posture. • Head subtly tilted. • Arms positioned casually with hands close to or inside the jacket pockets. • Legs positioned naturally but slightly awkwardly, with one leg subtly offset. • The pose should feel relaxed rather than heroic or dynamic.
CLOTHING DESIGN: Simplify every garment into hand-drawn illustrated shapes. The jacket should become a large irregular dark mass around the tiny torso. The trousers should remain dramatically oversized and floppy, creating an intentionally disproportionate lower body. Preserve the pouch and chain as small recognizable accessory details.
ART STYLE: • Strongly emulate the visual language of Don’t Starve character concept art. • Hand-drawn ink illustration. • Rough, scratchy, imperfect linework. • Uneven organic contours. • Slightly distorted anatomy. • Flat muted colors. • Desaturated black, gray, cream, brown, and faded beige palette. • Subtle paper/grain texture. • Sparse cross-hatching and scribbled shading. • Minimal dimensional rendering. • Vintage gothic storybook illustration. • Eerie but whimsical. • Slightly creepy but charming. • Handmade rather than digitally polished.
COMPOSITION: • Single character only. • Full body visible from the top of the cap/hood to the bottoms of the shoes. • Character centered vertically and horizontally. • Leave generous empty space around the character. • Character should occupy roughly 65–75% of the canvas height, rather than filling the entire image. • Neutral dark gray/brown textured background resembling the character-selection artwork of a survival game. • Small irregular scribbled shadow underneath the feet. • No environmental scenery. • No props. • No other characters. VISUAL PRIORITY: The final image should read immediately as a strange Don’t Starve-style playable character. Prioritize the oversized head, tiny torso, narrow limbs, simplified face, awkward silhouette, and hand-drawn ink quality over realistic reproduction of the original person's anatomy.
NEGATIVE PROMPT: photorealism, realistic human proportions, realistic face, realistic skin, anime, manga, Pixar, Disney, 3D rendering, smooth digital painting, glossy surfaces, highly detailed textures, realistic clothing folds, muscular anatomy, conventional chibi proportions, kawaii style, large muscular body, normal head-to-body ratio, thick comic-book outlines, saturated colors, cinematic lighting, dramatic background, realistic shadows, hyperrealism, polished concept art