/pov-cam-skill š¬ TUTORIAL: SINGLE PROMPT ā THE GRANNY HOUSEREQUIRED MATERIALS:A reference image of the main characterWORKFLOW:1ļøā£ STEP 1: IMAGE TO VIDEOTools: Seedance 2.0Upload: Your character reference imagePrompt:@Image1[REFERENCE LOCK]MAIN CHARACTER:Use @Image1 as the identity and clothing reference for the first-person character. The character wears the same blue hoodie and matching sleeves. The entire video is experienced directly through the character's own eyes.[CAMERA / VISUAL STYLE]CAMERA: True first-person POV, eye-level human viewpoint, immersive handheld movement.STYLE: High-quality realistic 3D horror game environment, detailed materials, realistic lighting, physically believable movement, atmospheric depth, natural motion blur.CHARACTER VISIBILITY: Only the character's hands and forearms appear when they interact with objects. Hands and blue hoodie sleeves remain visually consistent throughout the sequence.[ENVIRONMENT]LOCATION: Old abandoned house at night, narrow wooden corridors, worn bedroom, dusty floorboards, aged doors, dim practical lights.ATMOSPHERE: Dark, tense, claustrophobic horror atmosphere with subtle dust floating through the light and deep shadows across the environment.[GRANNY]A frightening elderly woman with pale skin, long gray hair, an old faded dress, and an unsettling expression. She moves with sudden unpredictable bursts, creating a threatening presence throughout the house.[CINEMATIC TIMELINE ā 15 SECONDS TOTAL]SHOT 1 (0ā2.5s) ā WAKING UPFirst-person POV slowly rises from a dark bedroom. The character's hands and blue hoodie sleeves enter the lower frame as they push themselves up from the floor. Slow breathing and distant footsteps come from the hallway.SHOT 2 (2.5ā5s) ā THE KEYPOV turns toward the floor. A small metal key lies beside the bed. One hand quickly reaches down, grabs the key, and the camera immediately turns toward the locked bedroom door.SHOT 3 (5ā7s) ā GRANNYThe character unlocks the door with one hand. The door slowly opens into a dark hallway. At the far end, Granny is standing completely still under a weak ceiling light. The camera freezes for a brief moment before the character rapidly pulls the door shut.SHOT 4 (7ā10.5s) ā ESCAPEThe character suddenly runs through the opposite corridor. Fast first-person camera movement, realistic head motion and footsteps. Blue hoodie sleeves and hands occasionally enter the frame naturally while running. Granny's footsteps rapidly follow from behind.SHOT 5 (10.5ā13s) ā HIDINGThe character reaches another room, pushes the door open with one hand, rushes inside, and pulls it closed. The camera becomes almost completely still. The footsteps outside suddenly stop.SHOT 6 (13ā15s) ā FINAL REVEALThe POV slowly moves toward the closed door. The character's hand reaches toward the handle. The handle suddenly moves by itself. The door slowly opens, revealing Granny standing directly outside in the darkness. She suddenly steps toward the camera.[CINEMATIC DETAILS]Realistic first-person camera inertia, natural hand movement, believable footsteps, subtle breathing movement, realistic cloth motion on the blue hoodie sleeves, detailed wooden textures, volumetric light, atmospheric shadows, physically accurate interaction with doors and objects, escalating tension from quiet suspense to sudden horror.