Use the provided image as the exact START FRAME. The video must begin from this exact composition: close-up gameplay shot, the main character’s face in the foreground, hand extended forward casting a green soul-possession spell, two skeletal bosses in the background, green spectral energy spreading through the battlefield, full soulslike HUD visible. Do not change the initial framing. Animate directly from this frame.Create a 15-second vertical 9:16 video in ultra-realistic 8K, like real next-generation dark fantasy soulslike gameplay inspired by Elden Ring. The movement, physics, spell casting, combat rhythm, camera behavior, cloth simulation, impact reactions and FX must feel identical to real gameplay, not a trailer and not a cutscene.The main character must stay identical to the start frame and character sheet: same face, same black gothic makeup, same hairstyle with dark dreads pulled back, same black and green witch/mage robes, same occult accessories, chains, crosses, gloves, spellbook and green cursed magic. He is the player-controlled character and must move like real soulslike gameplay: grounded stance, lock-on movement, precise casting animation, realistic recovery frames, heavy cloak physics, subtle breathing and tension.The enemies are the two skeletal bosses from the scene: one tall skeletal warrior with dread-like hair, dark armor, red necromantic aura and skull magic; one smaller skeletal ritualist with red ritual circle, floating skulls and cursed flame. Keep them visually identical. They are being overpowered by the main character’s possession spell.Keep the gameplay HUD visible and stable during the whole video: top-left health, magic and stamina bars; bottom-left item and spell icons; two boss health bars at the bottom with skull icons; rune counter at the bottom-right. The HUD must feel like authentic soulslike gameplay UI.15-second choreography:0.0–2.5s:Start exactly from the provided frame. The main character holds his hand forward close to the camera, green runes spinning around his palm. His eyes glow with cursed green light. The camera stays close to his face, showing intense concentration. Green spectral chains and thin soul-energy threads extend from his hand toward both skeletal bosses.2.5–5.0s:The possession spell begins taking control of the bosses. The tall skeletal boss freezes mid-attack as green energy crawls into its ribcage, skull and eyes. The smaller skeletal boss tries to resist, its red ritual ring flickering violently. The green magic starts overpowering the red necromancy. The bosses’ bodies twitch with realistic, heavy, game-like animation.5.0–7.5s:The main character intensifies the spell. A massive glowing ritual circle expands under his feet and another appears beneath the bosses. Green spectral hands rise from the floor and grab the skeletons. Their red aura breaks apart into sparks. The camera briefly pushes closer to the main character’s face, showing his black eye makeup, glowing eyes, sweat, and a cold controlled expression.7.5–10.0s:The possession becomes visually fantastic and surreal. The main character’s green soul magic enters the bosses completely, making their bones glow from inside. Their movements become forced and unnatural, as if controlled by invisible strings. The tall skeleton raises its weapon against its own ally, while the smaller ritualist collapses to one knee as skulls orbit around it and explode into green particles.10.0–12.5s:The main character performs the final possession command. He closes his fingers slowly, and the green chains tighten around both bosses. The tall skeleton is lifted slightly into the air, its ribcage cracking with green light. The smaller skeleton’s red ritual circle shatters into fragments. Their boss health bars drop rapidly. The arena shakes, bones scatter, and green lightning erupts across the wet gothic floor.12.5–15.0s:The main character releases the finishing spell. A gigantic green soul explosion bursts from both skeletal bosses at once, consuming their red necromantic power and destroying them in a spectacular final impact. Bones, skulls, red sparks, green soul flames and spectral debris fly through the air. The two boss health bars empty completely. End with the main character standing dominant in the foreground, hand still glowing, cloak moving from the shockwave, the defeated bosses collapsing behind him, and green energy fading across the battlefield.Visual FX:The powers must be surreal, supernatural and unbelievably cinematic while still looking like real gameplay: green soul possession, spectral chains, cursed runes, glowing eyes, soul extraction, possession strings, ghost hands, ritual circles, green lightning, red necromancy being corrupted, bone explosions, skull particles, wet floor reflections, volumetric fog, sparks and shockwaves.Camera:True third-person soulslike gameplay camera with dramatic close-up emphasis. Start close on the main character’s face and hand. Use smooth lock-on tracking, subtle impact shake, realistic camera weight, no wild cinematic camera, no random cuts, no trailer montage. Short close-ups are allowed only during the spell climax, but everything must still feel like in-game gameplay.Audio:No dialogue, no narration, no music. Only dark fantasy ambience, spell hum, green magic crackling, bone cracking, spectral whispers, heavy impact sounds, ritual energy, skull explosions, cloth movement, footsteps and gothic arena echoes.Negative instructions:Do not change the main character’s face, hair, outfit, makeup or green magic. Do not change the two skeletal bosses. Do not remove the HUD. Do not remove the two boss health bars. Do not make the bosses win. Do not turn it into a trailer or cutscene. Do not use first-person camera. Do not add subtitles, random text, logos or watermark. Do not make the powers weak or generic. Do not create anime, cartoon, plastic, low-quality visuals, broken anatomy, distorted bones, unstable clothing, unreadable UI or random camera cuts. Keep the movement heavy, grounded, readable and identical to real soulslike gameplay.