/zach-snyder-skill NANA VS SENA — ACT 1MEGACITY AERIAL BATTLESEEDANCE 2.5 — MASTER PRODUCTION PROMPT V2============================================================FORMAT / OUTPUT LOCK — ABSOLUTE============================================================DURATION: EXACTLY 30 SECONDS.ASPECT RATIO: 16:9.RESOLUTION: 720p.QUALITY: ULTRA PHOTOREALISTIC.STYLE: HOLLYWOOD BLOCKBUSTER MOVIE, GROUNDED SUPERHERO FIGHTING REALISM, PREMIUM NETFLIX LIVE-ACTION ADAPTATION.GENRE: ACTION / SCI-FI / THRILLER.CAMERA: ARRI ALEXA.OPTICS: ANAMORPHIC CINEMA LENSES.VISUAL TARGET: PHOTOGRAPHED LIVE-ACTION CINEMA, NOT CGI, NOT GAME ENGINE.EDITING STYLE:FAST-PACED HOLLYWOOD ACTION EDITING.MULTIPLE DISTINCT CAMERA SHOTS.MULTIPLE CUTS PER ACTION BEAT.THIS IS ABSOLUTELY NOT A ONE-TAKE.DO NOT MAINTAIN ONE CAMERA POSITION FOR THE ENTIRE SEQUENCE.The 30-second sequence must feel like a finished Hollywood action scene rather than a continuous AI-generated camera move.============================================================ABSOLUTE PRIORITY RULE============================================================THE TIMESTAMPED SHOT LIST IS THE FINAL EDIT.Every action belongs to a specific time window.The model MUST follow:TIME → ACTION → CAMERA → BLOCKING → ENVIRONMENT.Do not reinterpret the sequence.Do not improve the choreography.Do not add new story beats.Do not move actions.Do not combine separate beats.Do not skip beats.Do not invent alternative camera coverage.If a shot is specified at 00:06–00:07, that shot happens there.If a transformation is specified at 00:27–00:28, the transformation happens there.If the final explosion is specified at 00:29–00:30, the explosion reaches its major visual peak inside that exact window.============================================================CHARACTER SHEET LOCK — NANA============================================================Use the supplied NANA CHARACTER SHEET Image 2 as ABSOLUTE VISUAL CANON.Preserve:exact facial identity,facial proportions,Asian facial structure,long black hair,subtle colored hair strands,exact hairstyle,athletic young-adult physique,body proportions,black/red tactical combat outfit,armor construction,straps,pouches,mechanical components,material construction,silhouette,mechanical LEFT ARM.Nana must look exactly like the supplied character sheet.NO redesign.NO costume modification.NO hairstyle modification.NO facial redesign.NO body-proportion alteration.NO armor simplification.NO mechanical-arm redesign.Nana's mechanical LEFT ARM remains anatomically and mechanically consistent throughout the entire scene.============================================================CHARACTER SHEET LOCK — SENA============================================================Use the supplied SENA CHARACTER SHEET Image 1 as ABSOLUTE VISUAL CANON.Preserve:exact facial identity,pale silver-blonde hair,exact hairstyle,facial proportions,athletic physique,black combat outfit,yellow/gold accents,cropped combat top,exposed midriff,black jacket with fur collar,silver mechanical arms,silver mechanical legs,articulated mechanical joints,mechanical components,materials,silhouette.Sena must look exactly like the supplied character sheet.NO redesign.NO costume modification.NO hairstyle modification.NO facial redesign.NO body-proportion alteration.NO mechanical anatomy modification.============================================================PROPULSION LOCK — CRITICAL============================================================THIS RULE OVERRIDES ANY GENERIC SUPERHERO FLIGHT INTERPRETATION.NANA AND SENA DO NOT WEAR JETPACKS.NO BACKPACK.NO JETPACK.NO EXTERNAL FLIGHT PACK.NO SHOULDER PROPULSION.NO BACK-MOUNTED ENGINE.NO LARGE ROCKET DEVICE.NO EXTRA FLIGHT EQUIPMENT.Both characters use propulsion generated ONLY from integrated propulsion systems inside their FOOTWEAR / SOLES.The propulsion system is integrated into their existing character-sheet footwear.NANA:PINK propulsion emitted from the soles/heels of her existing footwear.SENA:WHITE propulsion emitted from the soles/heels of her existing footwear.The propulsion must visually originate directly from beneath their feet.When flying:legs,feet,boots,clothing,hair,body,and propulsion remain physically connected.No backpack or jet apparatus appears at any point.============================================================PROPULSION PHYSICS============================================================Flight is NOT effortless floating.Every acceleration has:initial body compression,rapid acceleration,body recoil,hair displacement,clothing displacement,rain displacement,fog displacement,environmental motion blur.Every deceleration has:forward momentum,body stabilization,visible braking,propulsion adjustment.Characters use their feet and body orientation to control trajectory.PINK propulsion:intense pink energy concentrated around Nana's soles.WHITE propulsion:intense white energy concentrated around Sena's soles.Energy remains localized.============================================================MEGACITY MASTER SHEET LOCK============================================================Use the supplied MEGACITY MASTER SHEET Image 3 as ABSOLUTE ENVIRONMENT CANON.Do not redesign the city.WORLD:dark futuristic megacity,grounded industrial neo-noir,high humidity,night,cold atmospheric haze,dense fog,light rain,enormous vertical architecture,industrial infrastructure,retrofit technology,advanced megastructures.The city must feel operational, lived-in and physically enormous.Never make the city an empty cyberpunk background.============================================================MASTER SHEET COLOUR DNA============================================================BASE:charcoal black,graphite,gunmetal,steel grey,midnight navy,desaturated blue,dirty concrete.PRACTICAL ENVIRONMENT LIGHT:warm white,dirty amber,tungsten yellow,sodium orange,pale cyan.RESTRAINED ACCENTS:electric cyan,deep red,crimson,magenta,violet,emergency orange.Overall city remains dark and desaturated.Nana's pink energy and Sena's white propulsion provide localized contrast.Do not turn the city into an oversaturated neon cyberpunk world.============================================================MASTER SHEET ATMOSPHERE============================================================High humidity.Cold night air.Dense atmospheric haze.Layered fog between buildings.Light rain.Fine mist.Industrial steam.Smoke only when caused by physical damage.Floating dust and debris.Shattered glass.Fog must occupy real 3D space.Rain must pass:in front of characters,behind characters,between camera and characters.Atmospheric perspective must reveal enormous depth.============================================================MASTER SHEET MATERIALS============================================================Wet concrete.Wet asphalt.Weathered metal.Brushed steel.Painted metal.Wet glass.Industrial structures.Realistic scratches.Realistic dirt.Realistic water droplets.Realistic reflections.No plastic surfaces.No sterile futuristic surfaces.No game-engine materials.============================================================FLYING VEHICLE MASTER LOCK============================================================ONLY USE VEHICLE TYPES ESTABLISHED IN THE MASTER SHEET:COMMUTER POD:small civilian flying transport,dense urban traffic,fast acceleration,multiple units.LUXURY COUPE:low-profile,fast,sleek,high-performance civilian vehicle.PATROL CRAFT:compact,fast,high-mobility law-enforcement vehicle.CARGO HAULER:large industrial freight vehicle,massive,heavy,slower but physically imposing.Traffic is extremely dense.Traffic travels in recognizable organized lanes.Different vehicle classes move at different speeds.Vehicles have:headlights,practical navigation lights,window illumination,reflections,wet surfaces.Vehicles react naturally to the battle.============================================================ENVIRONMENT MUST BE ALIVE============================================================The city is NOT a static background.Traffic continues moving.Distant vehicles maintain their routes.Nearby vehicles react to shockwaves and near misses.Building windows flicker naturally.Steam continues rising.Rain continues falling.Fog moves through the vertical city.Reflections change as characters move.Nana and Sena create actual occlusion.Vehicles may pass between camera and characters.Architecture may partially block the characters.Characters may disappear behind physical objects for a moment ONLY when the obstruction is visually established.============================================================LIGHTING DNA — ABSOLUTE============================================================ALL LIGHTING MUST COME FROM THE ENVIRONMENT.Allowed:building windows,vehicle headlights,vehicle practical lights,industrial lamps,cyan technology,amber practical lights,red warning systems,orange industrial sources,distant city glow.NO studio key light.NO artificial fill.NO artificial rim light.NO beauty light.NO generic superhero lighting.NO detached character glow.Nana receives lighting from the actual environment.Sena receives lighting from the actual environment.Their wet surfaces reflect actual environmental lights.Pink and white propulsion may illuminate nearby surfaces only because they are physical energy sources inside the scene.============================================================ENVIRONMENT / CHARACTER INTEGRATION============================================================NANA AND SENA MUST PHYSICALLY EXIST INSIDE THE SAME PHOTOGRAPHIC SPACE AS THE CITY.Absolutely avoid:character cutout appearance,green-screen appearance,background plate appearance,pasted character appearance.Use:foreground,midground,background,occlusion,parallax,atmospheric perspective,realistic reflections,realistic exposure,natural motion blur,physical depth.The characters must inherit:rain,humidity,fog,reflections,environmental color,exposure changes.============================================================CAMERA DNA============================================================ARRI ALEXA.ANAMORPHIC CINEMA LENSES.24mm:explosion,large environment,high-speed chase,massive scale.28mm:aerial combat,aggressive tracking,physical geography.35mm:dialogue,medium combat,character relationship.50mm:facial close-up,mechanical transformation insert.CAMERA MUST CHANGE FREQUENTLY.Do not hold one framing too long.============================================================CAMERA MOVEMENT============================================================Extreme shaky camera.Aggressive handheld energy.Impossible camera angles.Impossible camera movement.FPV dive.Rapid vertical dive.High-speed lateral tracking.Rapid orbit.Violent whip-pan.Near-miss tracking.Camera rolls.Camera shake caused by physical impacts.Camera shake caused by explosions.Camera shake caused by vehicle collisions.Camera shake caused by shockwaves.Camera must feel like a real physical camera being thrown through a dangerous environment.============================================================HOLLYWOOD EDITING / MULTI-SHOT LOCK============================================================THIS IS NOT A ONE-TAKE.The sequence MUST contain frequent editorial cuts.Use:wide shots,medium shots,close-ups,extreme close-ups,two-shots,tracking shots,FPV shots,impact shots,reaction shots,over-the-shoulder shots,mechanical inserts.Critical action beats must use MULTI-SHOT COVERAGE.The camera can change from:24mm wide → 35mm medium → 50mm close-up → 28mm action → 24mm wide.Do not keep one lens and angle throughout.Cuts must preserve:screen direction,relative position,velocity,environment,lighting continuity.============================================================SPATIAL BLOCKING LOCK============================================================Maintain the 180-degree rule.Nana and Sena must always remain spatially understandable.Do not suddenly put Sena behind Nana.Do not suddenly put Nana behind Sena.Do not randomly swap left/right screen positions.Do not teleport.Before every close-up, establish the opponent's position.During direct combat, both characters remain aware of each other.Impossible camera movement is allowed.Impossible character geography is NOT allowed.============================================================COMBAT DNA — EXTREME SPEED============================================================The fight must be FAST.The fight must be BRUTAL.The fight must feel physically dangerous.Do NOT make them slowly float and exchange theatrical punches.Every combat movement must occur with explosive acceleration.Attack duration should be extremely short.Recovery duration should be extremely short.Characters immediately chain attacks into the next movement.Use:high-speed dash,instant directional changes,propulsion-assisted punches,evasive slips,mid-air body rotation,counterattacks,collision impacts,rapid pursuit.Every hit changes momentum.Every miss passes extremely close.Every acceleration creates strong environmental motion.============================================================COMBAT STYLE============================================================Grounded Superman-vs-Zod-style aerial brutality.But with realistic live-action physical weight.Nana attacks aggressively.Sena attacks aggressively.Neither waits passively.No prolonged posing.No floating.No slow martial-arts choreography.No robotic-arm duel.Focus on:speed,impact,aggression,pursuit,evasion,momentum,environmental obstacles.============================================================AERIAL CHASE SPEED LOCK============================================================The chase must feel EXTREMELY FAST.Do not depict normal human flying speed.Visual indicators of speed must include:extreme foreground parallax,building surfaces rapidly streaking past,traffic becoming near-miss obstacles,rapid altitude changes,violent camera acceleration,short tracking windows,strong directional motion blur,rapid environmental light changes,fog being sliced through,rain streaking aggressively,vehicles rapidly crossing the frame.Characters must feel like high-speed projectiles moving through a functioning aerial transportation network.Camera should struggle to maintain them.The audience must feel that a single mistake causes a catastrophic collision.============================================================NANA VOICE BIBLE============================================================VOICE:young adult female,warm mid-range register,bright upper resonance,creamy timbre,soft rasp,clear crisp consonants,natural youthful rhythm.Never childish.Never shrill.Never deep.Never husky.Never robotic.SERIOUS / DEFIANT ACTION MODE:controlled tempo,firm consonants,slightly lower pitch center,controlled breath,confident confrontation,natural emotional tension.Dialogue:“Who the hell are you?”Sena does not speak.Sena responds only with a thin sinister smile.============================================================EXACT TIMESTAMPED SHOT LIST============================================================00:00.0–00:00.8SHOT 01 — 24MM ANAMORPHIC.DIRECTLY ON THE EXPLOSION.No establishing shot.No city reveal.A MASSIVE SKYSCRAPER EXPLOSION fills the frame.Multiple floors rupture simultaneously.Fireball expands outward.Concrete slabs explode outward.Steel beams tear apart.Thousands of glass fragments erupt toward camera.Camera violently shakes from blast pressure.============================================================00:00.8–00:01.6SHOT 02 — SPEED RAMP BEGINS.Camera moves through the explosion debris.REAL-TIME → EXTREME SLOW MOTION.Large glass fragments hang in the air.Fire and smoke expand behind them.Camera approaches one major shard of glass.The glass rotates realistically.Reflections of fire and city lights are visible on the glass.============================================================00:01.6–00:02.4SHOT 03 — EXTREME SPEED RAMP.Camera dives directly INTO THE GLASS FIELD.SLOW MOTION rapidly accelerates into EXTREME HIGH SPEED.Glass fragments streak past the lens.Camera travels between fragments.The speed ramp must be obvious.The transition is:slow → accelerating → extremely fast.============================================================00:02.4–00:03.5SHOT 04 — SPEED RAMP RESOLVES.Camera bursts through the glass cloud.NORMAL SPEED returns.REVEAL SENA GRIPPING NANA'S NECK.Both are falling through the destroyed building.Sena's other mechanical hand is cocked backward, ready to strike.Nana is visibly in pain.Sena is screaming.No jetpack.No backpack.Only their existing character-sheet footwear.============================================================00:03.5–00:04.5SHOT 05 — 35MM ANAMORPHIC SIDE ANGLE.Sena activates WHITE propulsion from the soles of her footwear.Nana immediately activates PINK propulsion from the soles of her footwear.No propulsion device appears on their backs.Their bodies violently react to acceleration.Hair and clothing snap backward.Rain and smoke are displaced.============================================================00:04.5–00:05.8SHOT 06 — 24MM ROTATING AERIAL WIDE.Both characters redirect from vertical freefall into extreme horizontal flight.Camera rolls with them.Destroyed building remains behind.Traffic becomes visible below and around them.============================================================00:05.8–00:07.0SHOT 07 — 28MM HIGH-SPEED FRONT TRACK.Nana and Sena accelerate toward dense flying traffic.Their propulsion intensifies.Environmental parallax increases dramatically.Buildings begin streaking past.============================================================00:07.0–00:08.0SHOT 08 — 24MM SIDE TRACK.A FAST COMMUTER POD crosses directly through their trajectory.Nana and Sena collide with it.MASSIVE VEHICLE IMPACT.Glass explodes outward.Metal body panels deform.Vehicle spins.============================================================00:08.0–00:09.0SHOT 09 — 35MM IMPACT INSERTS.Rapid editorial coverage:Nana slams against vehicle surface.Sena impacts another section.Glass fragments pass camera.Vehicle rotates violently.No one floats.============================================================00:09.0–00:10.5SHOT 10 — 24MM CHAOTIC CAMERA.Camera is physically knocked into rotation.Nana and Sena are thrown apart.Vehicle continues spinning behind them.Nearby traffic rapidly avoids the damaged vehicle.============================================================00:10.5–00:11.5SHOT 11 — 35MM TWO-SHOT.Nana and Sena stabilize using sole propulsion.They stop drifting.They face each other.Both are breathing hard.============================================================00:11.5–00:12.5SHOT 12 — 50MM NANA CLOSE-UP.Rain on Nana's face.Wet hair.Controlled breathing.Serious expression.============================================================00:12.5–00:13.3SHOT 13 — 50MM SENA CLOSE-UP.Sena stares directly at Nana.Thin sinister smile.No dialogue.============================================================00:13.3–00:14.0SHOT 14 — 50MM NANA.Nana:“Who the hell are you?”Voice follows Nana Voice Bible.============================================================00:14.0–00:14.7SHOT 15 — 24MM WIDE TWO-SHOT.Sena suddenly DASHES.WHITE propulsion explodes from her soles.She launches like a projectile.============================================================00:14.7–00:15.4SHOT 16 — 28MM TRACKING.Nana reacts immediately.PINK propulsion activates.Nana accelerates toward Sena.============================================================00:15.4–00:16.1SHOT 17 — 35MM IMPACT SHOT.Sena reaches Nana.FAST STRIKE.Nana narrowly slips the attack.============================================================00:16.1–00:16.8SHOT 18 — 28MM.Nana immediately counters with a powerful strike.Sena takes the impact.Her body violently changes trajectory.============================================================00:16.8–00:17.5SHOT 19 — 24MM WIDE.Sena uses white propulsion to reverse direction almost instantly.She returns toward Nana.Extremely fast.============================================================00:17.5–00:18.2SHOT 20 — 35MM CLOSE ACTION.Sena attacks again.Nana blocks.Impact creates visible recoil.============================================================00:18.2–00:19.0SHOT 21 — 28MM.Nana rotates around Sena's attack path.Immediate counterattack.No pause.============================================================00:19.0–00:19.8SHOT 22 — 24MM WIDE.Both accelerate simultaneously.They pass extremely close to each other.Camera whips around to follow.============================================================00:19.8–00:20.6SHOT 23 — 35MM.Nana pursues Sena.Sena looks back toward Nana while flying.Both remain aware of each other.============================================================00:20.6–00:21.5SHOT 24 — 24MM FPV.They enter dense aerial traffic at EXTREME SPEED.Traffic rapidly crosses frame.Vehicles become near-miss obstacles.============================================================00:21.5–00:22.3SHOT 25 — 28MM SIDE TRACK.Nana narrowly passes a commuter pod.Sena dives underneath the same vehicle.Both movements happen within fractions of a second.============================================================00:22.3–00:23.2SHOT 26 — 24MM VERTICAL DIVE.Both descend several traffic layers.Buildings rush upward around them.Fog tears apart around their bodies.============================================================00:23.2–00:24.0SHOT 27 — 28MM.Sena suddenly changes altitude.Nana follows immediately.No delay.============================================================00:24.0–00:25.0SHOT 28 — 24MM WIDE.A MASSIVE CARGO HAULER crosses their trajectory.Nana goes ABOVE.Sena goes BELOW.The cargo hauler physically separates them for less than one second.============================================================00:25.0–00:26.0SHOT 29 — 28MM FRONT TRACK.Both emerge from opposite sides of the cargo hauler.They instantly reconnect into the same pursuit trajectory.Nana closes the distance.Sena turns toward Nana.Combat resumes.============================================================00:26.0–00:26.8SHOT 30 — 35MM TWO-SHOT.Nana suddenly brakes with extreme force.Her body pitches forward from momentum.Pink propulsion burns intensely beneath her soles.Sena continues ahead.Sena remains clearly visible.============================================================00:26.8–00:27.5SHOT 31 — 50MM MECHANICAL INSERT.Nana raises her LEFT mechanical arm.Mechanical armor plates unlock.Internal components rotate.Mechanical structures retract.Forearm expands.Energy cannon configuration mechanically locks.No magical transformation.No floating parts.Physical mechanical construction.============================================================00:27.5–00:28.0SHOT 32 — 35MM TWO-SHOT.Nana aims toward Sena.Sena sees the cannon.Sena begins evasive movement.Pink energy begins charging.============================================================00:28.0–00:28.7SHOT 33 — 50MM CANNON CLOSE-UP.Pink energy becomes extremely bright inside the cannon.Energy physically illuminates:Nana's wet armor,rain,fog,nearby glass,nearby metal.No artificial rim light.============================================================00:28.7–00:29.2SHOT 34 — 28MM OVER-THE-SHOULDER.Nana aims directly at Sena.Sena is clearly visible ahead.Nana FIRES.============================================================00:29.2–00:29.6SHOT 35 — 24MM HIGH-SPEED BLAST TRACK.Massive pink energy blast travels through the aerial corridor.Rain and fog are violently displaced.Camera tracks beside the blast at extreme speed.============================================================00:29.6–00:30.0SHOT 36 — MASSIVE IMPACT WIDE.The blast detonates with COLOSSAL SCALE.Explosion expands across the aerial corridor.Multiple skyscraper facades are illuminated simultaneously.Hundreds of windows shatter.Glass erupts outward.Fog is violently displaced.Rain changes direction.Multiple flying vehicles are thrown violently off their lanes.Vehicles spin and recover.Shockwave expands through the city.Camera is physically blasted backward.Violent rotation.WHITE FLASH.SMASH TO BLACK EXACTLY AT 00:30.============================================================EXPLOSION SCALE LOCK============================================================OPENING EXPLOSION:must destroy multiple building floors simultaneously.Facade fragments must travel a significant distance.Fireball must occupy a large portion of frame.Glass cloud must be enormous.Smoke column must have real volume.Shockwave must physically affect camera.FINAL EXPLOSION:must be significantly larger than a normal vehicle explosion.Blast must illuminate multiple nearby structures.Shockwave must visibly propagate through fog and rain.Multiple layers of aerial traffic must react.Large quantities of glass must shatter.Debris must occupy foreground, midground and background.The explosion must feel capable of disrupting an entire section of the megacity.Do not create a small contained fireball.============================================================FINAL PHOTOGRAPHIC INTEGRATION============================================================Everything must look photographed together.Nana.Sena.Buildings.Vehicles.Rain.Fog.Glass.Smoke.Fire.Energy.Reflections.Shadows.Motion blur.All must share the same:camera,lens characteristics,exposure,atmospheric depth,lighting behavior,motion blur,film texture.Characters must never look cleaner or sharper than the environment.Mechanical surfaces must have realistic reflections.Wet hair must respond to wind and acceleration.Clothing must react to velocity.Rain must react to propulsion.Fog must react to movement.============================================================STRICT NEGATIVE / ANTI-IMPROVISATION LOCK============================================================DO NOT TURN THIS INTO A ONE-TAKE.DO NOT USE A SINGLE CAMERA ANGLE FOR LONG PERIODS.DO NOT REMOVE THE SPEED RAMP.DO NOT REPLACE THE SPEED RAMP WITH NORMAL MOTION.DO NOT ADD AN ESTABLISHING SHOT BEFORE THE OPENING EXPLOSION.DO NOT ADD A JETPACK.DO NOT ADD A BACKPACK.DO NOT ADD A FLIGHT PACK.DO NOT ADD BACK-MOUNTED ENGINES.DO NOT ADD SHOULDER ROCKETS.DO NOT ADD EXTERNAL PROPULSION DEVICES.PROPULSION MUST COME ONLY FROM THE EXISTING FOOTWEAR SOLES.DO NOT MAKE THE COMBAT SLOW.DO NOT MAKE THE COMBAT FLOATY.DO NOT MAKE THE CHARACTERS HOVER.DO NOT MAKE THEM EXCHANGE SLOW THEATRICAL PUNCHES.DO NOT REDUCE IMPACT.DO NOT REDUCE ACCELERATION.DO NOT REDUCE CHASE SPEED.DO NOT MAKE THE AERIAL CHASE CASUAL.DO NOT MAKE TRAFFIC SLOW.DO NOT MAKE TRAFFIC STATIC.DO NOT MAKE THE EXPLOSION SMALL.DO NOT REDUCE THE EXPLOSION SCALE.DO NOT ADD EXTRA STORY BEATS.DO NOT ADD EXTRA ATTACKS.DO NOT ADD EXTRA DIALOGUE.DO NOT ADD EXTRA CHARACTERS.DO NOT ADD EXTRA WEAPONS.DO NOT ADD EXTRA TRANSFORMATIONS.DO NOT ADD EXTRA EXPLOSIONS.DO NOT IMPROVE THE CHOREOGRAPHY.DO NOT REINTERPRET THE CHOREOGRAPHY.DO NOT CHANGE THE ORDER OF EVENTS.DO NOT MOVE ACTIONS INTO DIFFERENT TIMESTAMPS.DO NOT START ACTIONS EARLY.DO NOT DELAY ACTIONS.DO NOT EXTEND ACTIONS.DO NOT SHORTEN ACTIONS.DO NOT COMBINE TIMESTAMP EVENTS.DO NOT SKIP TIMESTAMP EVENTS.DO NOT ADD UNSCRIPTED SLOW MOTION.DO NOT ADD UNSCRIPTED HERO POSES.DO NOT ADD UNSCRIPTED REACTION SHOTS.DO NOT ADD UNSCRIPTED CAMERA MOVEMENTS THAT ALTER THE CHOREOGRAPHY.DO NOT RANDOMLY CHANGE CAMERA AXIS.DO NOT BREAK THE 180-DEGREE RULE.DO NOT TELEPORT NANA.DO NOT TELEPORT SENA.DO NOT RANDOMLY SWITCH THEIR SCREEN POSITIONS.DO NOT RANDOMLY PLACE ONE CHARACTER BEHIND THE OTHER.DO NOT MAKE CHARACTERS APPEAR FROM NOWHERE.DO NOT CHANGE CHARACTER IDENTITY.DO NOT CHANGE COSTUME.DO NOT CHANGE HAIRSTYLE.DO NOT CHANGE BODY PROPORTIONS.DO NOT CHANGE MECHANICAL ANATOMY.DO NOT CHANGE NANA'S LEFT ARM.DO NOT CHANGE SENA'S MECHANICAL LIMBS.DO NOT CHANGE THE MEGACITY MASTER SHEET.DO NOT CHANGE THE MASTER SHEET COLOUR PALETTE.DO NOT CHANGE THE VEHICLE TYPES.DO NOT CHANGE TRAFFIC LOGIC.DO NOT ADD ARTIFICIAL LIGHTING.DO NOT ADD STUDIO LIGHTING.DO NOT ADD DETACHED RIM LIGHT.DO NOT CREATE CGI CHARACTER LIGHTING.DO NOT CREATE CHARACTER CUTOUTS.DO NOT CREATE GREEN-SCREEN LOOK.DO NOT CREATE PASTED CHARACTERS.DO NOT CREATE FLAT BACKGROUND.DO NOT CREATE GAME ENGINE LOOK.DO NOT CREATE PLASTIC MATERIALS.DO NOT CREATE WEIGHTLESS PHYSICS.DO NOT CREATE FLOATING DEBRIS WITHOUT PHYSICAL CAUSE.DO NOT CREATE RANDOM NEON SATURATION.DO NOT CREATE ENVIRONMENTAL DISCONTINUITY.DO NOT CREATE LIGHTING DISCONTINUITY.DO NOT CREATE SCALE DISCONTINUITY.DO NOT CREATE TEMPORAL FLICKER.DO NOT CREATE FACE DRIFT.DO NOT CREATE COSTUME DRIFT.DO NOT CREATE MECHANICAL ANATOMY DRIFT.TIMESTAMPS ARE HARD EDITING BOUNDARIES.THE SPECIFIED CAMERA SHOTS ARE REQUIRED.THE SPECIFIED MULTI-SHOT EDITING IS REQUIRED.THE SPECIFIED SPEED RAMP IS REQUIRED.THE SPECIFIED FOOTWEAR PROPULSION IS REQUIRED.THE SPECIFIED COMBAT SPEED IS REQUIRED.THE SPECIFIED CHASE SPEED IS REQUIRED.THE SPECIFIED EXPLOSION SCALE IS REQUIRED.FINAL FRAME MUST BE BLACK.FINAL TIME MUST BE EXACTLY 00:30.NANA VS SENA — ACT 1MEGACITY AERIAL BATTLESEEDANCE 2.5 — MASTER PRODUCTION PROMPT V2============================================================FORMAT / OUTPUT LOCK — ABSOLUTE============================================================DURATION: EXACTLY 30 SECONDS.ASPECT RATIO: 16:9.RESOLUTION: 720p.QUALITY: ULTRA PHOTOREALISTIC.STYLE: HOLLYWOOD BLOCKBUSTER MOVIE, GROUNDED SUPERHERO FIGHTING REALISM, PREMIUM NETFLIX LIVE-ACTION ADAPTATION.GENRE: ACTION / SCI-FI / THRILLER.CAMERA: ARRI ALEXA.OPTICS: ANAMORPHIC CINEMA LENSES.VISUAL TARGET: PHOTOGRAPHED LIVE-ACTION CINEMA, NOT CGI, NOT GAME ENGINE.EDITING STYLE:FAST-PACED HOLLYWOOD ACTION EDITING.MULTIPLE DISTINCT CAMERA SHOTS.MULTIPLE CUTS PER ACTION BEAT.THIS IS ABSOLUTELY NOT A ONE-TAKE.DO NOT MAINTAIN ONE CAMERA POSITION FOR THE ENTIRE SEQUENCE.The 30-second sequence must feel like a finished Hollywood action scene rather than a continuous AI-generated camera move.============================================================ABSOLUTE PRIORITY RULE============================================================THE TIMESTAMPED SHOT LIST IS THE FINAL EDIT.Every action belongs to a specific time window.The model MUST follow:TIME → ACTION → CAMERA → BLOCKING → ENVIRONMENT.Do not reinterpret the sequence.Do not improve the choreography.Do not add new story beats.Do not move actions.Do not combine separate beats.Do not skip beats.Do not invent alternative camera coverage.If a shot is specified at 00:06–00:07, that shot happens there.If a transformation is specified at 00:27–00:28, the transformation happens there.If the final explosion is specified at 00:29–00:30, the explosion reaches its major visual peak inside that exact window.============================================================CHARACTER SHEET LOCK — NANA============================================================Use the supplied NANA CHARACTER SHEET as ABSOLUTE VISUAL CANON.Preserve:exact facial identity,facial proportions,Asian facial structure,long black hair,subtle colored hair strands,exact hairstyle,athletic young-adult physique,body proportions,black/red tactical combat outfit,armor construction,straps,pouches,mechanical components,material construction,silhouette,mechanical LEFT ARM.Nana must look exactly like the supplied character sheet.NO redesign.NO costume modification.NO hairstyle modification.NO facial redesign.NO body-proportion alteration.NO armor simplification.NO mechanical-arm redesign.Nana's mechanical LEFT ARM remains anatomically and mechanically consistent throughout the entire scene.============================================================CHARACTER SHEET LOCK — SENA============================================================Use the supplied SENA CHARACTER SHEET as ABSOLUTE VISUAL CANON.Preserve:exact facial identity,pale silver-blonde hair,exact hairstyle,facial proportions,athletic physique,black combat outfit,yellow/gold accents,cropped combat top,exposed midriff,black jacket with fur collar,silver mechanical arms,silver mechanical legs,articulated mechanical joints,mechanical components,materials,silhouette.Sena must look exactly like the supplied character sheet.NO redesign.NO costume modification.NO hairstyle modification.NO facial redesign.NO body-proportion alteration.NO mechanical anatomy modification.============================================================PROPULSION LOCK — CRITICAL============================================================THIS RULE OVERRIDES ANY GENERIC SUPERHERO FLIGHT INTERPRETATION.NANA AND SENA DO NOT WEAR JETPACKS.NO BACKPACK.NO JETPACK.NO EXTERNAL FLIGHT PACK.NO SHOULDER PROPULSION.NO BACK-MOUNTED ENGINE.NO LARGE ROCKET DEVICE.NO EXTRA FLIGHT EQUIPMENT.Both characters use propulsion generated ONLY from integrated propulsion systems inside their FOOTWEAR / SOLES.The propulsion system is integrated into their existing character-sheet footwear.NANA:PINK propulsion emitted from the soles/heels of her existing footwear.SENA:WHITE propulsion emitted from the soles/heels of her existing footwear.The propulsion must visually originate directly from beneath their feet.When flying:legs,feet,boots,clothing,hair,body,and propulsion remain physically connected.No backpack or jet apparatus appears at any point.============================================================PROPULSION PHYSICS============================================================Flight is NOT effortless floating.Every acceleration has:initial body compression,rapid acceleration,body recoil,hair displacement,clothing displacement,rain displacement,fog displacement,environmental motion blur.Every deceleration has:forward momentum,body stabilization,visible braking,propulsion adjustment.Characters use their feet and body orientation to control trajectory.PINK propulsion:intense pink energy concentrated around Nana's soles.WHITE propulsion:intense white energy concentrated around Sena's soles.Energy remains localized.============================================================MEGACITY MASTER SHEET LOCK============================================================Use the supplied MEGACITY MASTER SHEET as ABSOLUTE ENVIRONMENT CANON.Do not redesign the city.WORLD:dark futuristic megacity,grounded industrial neo-noir,high humidity,night,cold atmospheric haze,dense fog,light rain,enormous vertical architecture,industrial infrastructure,retrofit technology,advanced megastructures.The city must feel operational, lived-in and physically enormous.Never make the city an empty cyberpunk background.============================================================MASTER SHEET COLOUR DNA============================================================BASE:charcoal black,graphite,gunmetal,steel grey,midnight navy,desaturated blue,dirty concrete.PRACTICAL ENVIRONMENT LIGHT:warm white,dirty amber,tungsten yellow,sodium orange,pale cyan.RESTRAINED ACCENTS:electric cyan,deep red,crimson,magenta,violet,emergency orange.Overall city remains dark and desaturated.Nana's pink energy and Sena's white propulsion provide localized contrast.Do not turn the city into an oversaturated neon cyberpunk world.============================================================MASTER SHEET ATMOSPHERE============================================================High humidity.Cold night air.Dense atmospheric haze.Layered fog between buildings.Light rain.Fine mist.Industrial steam.Smoke only when caused by physical damage.Floating dust and debris.Shattered glass.Fog must occupy real 3D space.Rain must pass:in front of characters,behind characters,between camera and characters.Atmospheric perspective must reveal enormous depth.============================================================MASTER SHEET MATERIALS============================================================Wet concrete.Wet asphalt.Weathered metal.Brushed steel.Painted metal.Wet glass.Industrial structures.Realistic scratches.Realistic dirt.Realistic water droplets.Realistic reflections.No plastic surfaces.No sterile futuristic surfaces.No game-engine materials.============================================================FLYING VEHICLE MASTER LOCK============================================================ONLY USE VEHICLE TYPES ESTABLISHED IN THE MASTER SHEET:COMMUTER POD:small civilian flying transport,dense urban traffic,fast acceleration,multiple units.LUXURY COUPE:low-profile,fast,sleek,high-performance civilian vehicle.PATROL CRAFT:compact,fast,high-mobility law-enforcement vehicle.CARGO HAULER:large industrial freight vehicle,massive,heavy,slower but physically imposing.Traffic is extremely dense.Traffic travels in recognizable organized lanes.Different vehicle classes move at different speeds.Vehicles have:headlights,practical navigation lights,window illumination,reflections,wet surfaces.Vehicles react naturally to the battle.============================================================ENVIRONMENT MUST BE ALIVE============================================================The city is NOT a static background.Traffic continues moving.Distant vehicles maintain their routes.Nearby vehicles react to shockwaves and near misses.Building windows flicker naturally.Steam continues rising.Rain continues falling.Fog moves through the vertical city.Reflections change as characters move.Nana and Sena create actual occlusion.Vehicles may pass between camera and characters.Architecture may partially block the characters.Characters may disappear behind physical objects for a moment ONLY when the obstruction is visually established.============================================================LIGHTING DNA — ABSOLUTE============================================================ALL LIGHTING MUST COME FROM THE ENVIRONMENT.Allowed:building windows,vehicle headlights,vehicle practical lights,industrial lamps,cyan technology,amber practical lights,red warning systems,orange industrial sources,distant city glow.NO studio key light.NO artificial fill.NO artificial rim light.NO beauty light.NO generic superhero lighting.NO detached character glow.Nana receives lighting from the actual environment.Sena receives lighting from the actual environment.Their wet surfaces reflect actual environmental lights.Pink and white propulsion may illuminate nearby surfaces only because they are physical energy sources inside the scene.============================================================ENVIRONMENT / CHARACTER INTEGRATION============================================================NANA AND SENA MUST PHYSICALLY EXIST INSIDE THE SAME PHOTOGRAPHIC SPACE AS THE CITY.Absolutely avoid:character cutout appearance,green-screen appearance,background plate appearance,pasted character appearance.Use:foreground,midground,background,occlusion,parallax,atmospheric perspective,realistic reflections,realistic exposure,natural motion blur,physical depth.The characters must inherit:rain,humidity,fog,reflections,environmental color,exposure changes.============================================================CAMERA DNA============================================================ARRI ALEXA.ANAMORPHIC CINEMA LENSES.24mm:explosion,large environment,high-speed chase,massive scale.28mm:aerial combat,aggressive tracking,physical geography.35mm:dialogue,medium combat,character relationship.50mm:facial close-up,mechanical transformation insert.CAMERA MUST CHANGE FREQUENTLY.Do not hold one framing too long.============================================================CAMERA MOVEMENT============================================================Extreme shaky camera.Aggressive handheld energy.Impossible camera angles.Impossible camera movement.FPV dive.Rapid vertical dive.High-speed lateral tracking.Rapid orbit.Violent whip-pan.Near-miss tracking.Camera rolls.Camera shake caused by physical impacts.Camera shake caused by explosions.Camera shake caused by vehicle collisions.Camera shake caused by shockwaves.Camera must feel like a real physical camera being thrown through a dangerous environment.============================================================HOLLYWOOD EDITING / MULTI-SHOT LOCK============================================================THIS IS NOT A ONE-TAKE.The sequence MUST contain frequent editorial cuts.Use:wide shots,medium shots,close-ups,extreme close-ups,two-shots,tracking shots,FPV shots,impact shots,reaction shots,over-the-shoulder shots,mechanical inserts.Critical action beats must use MULTI-SHOT COVERAGE.The camera can change from:24mm wide → 35mm medium → 50mm close-up → 28mm action → 24mm wide.Do not keep one lens and angle throughout.Cuts must preserve:screen direction,relative position,velocity,environment,lighting continuity.============================================================SPATIAL BLOCKING LOCK============================================================Maintain the 180-degree rule.Nana and Sena must always remain spatially understandable.Do not suddenly put Sena behind Nana.Do not suddenly put Nana behind Sena.Do not randomly swap left/right screen positions.Do not teleport.Before every close-up, establish the opponent's position.During direct combat, both characters remain aware of each other.Impossible camera movement is allowed.Impossible character geography is NOT allowed.============================================================COMBAT DNA — EXTREME SPEED============================================================The fight must be FAST.The fight must be BRUTAL.The fight must feel physically dangerous.Do NOT make them slowly float and exchange theatrical punches.Every combat movement must occur with explosive acceleration.Attack duration should be extremely short.Recovery duration should be extremely short.Characters immediately chain attacks into the next movement.Use:high-speed dash,instant directional changes,propulsion-assisted punches,evasive slips,mid-air body rotation,counterattacks,collision impacts,rapid pursuit.Every hit changes momentum.Every miss passes extremely close.Every acceleration creates strong environmental motion.============================================================COMBAT STYLE============================================================Grounded Superman-vs-Zod-style aerial brutality.But with realistic live-action physical weight.Nana attacks aggressively.Sena attacks aggressively.Neither waits passively.No prolonged posing.No floating.No slow martial-arts choreography.No robotic-arm duel.Focus on:speed,impact,aggression,pursuit,evasion,momentum,environmental obstacles.============================================================AERIAL CHASE SPEED LOCK============================================================The chase must feel EXTREMELY FAST.Do not depict normal human flying speed.Visual indicators of speed must include:extreme foreground parallax,building surfaces rapidly streaking past,traffic becoming near-miss obstacles,rapid altitude changes,violent camera acceleration,short tracking windows,strong directional motion blur,rapid environmental light changes,fog being sliced through,rain streaking aggressively,vehicles rapidly crossing the frame.Characters must feel like high-speed projectiles moving through a functioning aerial transportation network.Camera should struggle to maintain them.The audience must feel that a single mistake causes a catastrophic collision.============================================================NANA VOICE BIBLE============================================================VOICE:young adult female,warm mid-range register,bright upper resonance,creamy timbre,soft rasp,clear crisp consonants,natural youthful rhythm.Never childish.Never shrill.Never deep.Never husky.Never robotic.SERIOUS / DEFIANT ACTION MODE:controlled tempo,firm consonants,slightly lower pitch center,controlled breath,confident confrontation,natural emotional tension.Dialogue:“Who the hell are you?”Sena does not speak.Sena responds only with a thin sinister smile.============================================================EXACT TIMESTAMPED SHOT LIST============================================================00:00.0–00:00.8SHOT 01 — 24MM ANAMORPHIC.DIRECTLY ON THE EXPLOSION.No establishing shot.No city reveal.A MASSIVE SKYSCRAPER EXPLOSION fills the frame.Multiple floors rupture simultaneously.Fireball expands outward.Concrete slabs explode outward.Steel beams tear apart.Thousands of glass fragments erupt toward camera.Camera violently shakes from blast pressure.============================================================00:00.8–00:01.6SHOT 02 — SPEED RAMP BEGINS.Camera moves through the explosion debris.REAL-TIME → EXTREME SLOW MOTION.Large glass fragments hang in the air.Fire and smoke expand behind them.Camera approaches one major shard of glass.The glass rotates realistically.Reflections of fire and city lights are visible on the glass.============================================================00:01.6–00:02.4SHOT 03 — EXTREME SPEED RAMP.Camera dives directly INTO THE GLASS FIELD.SLOW MOTION rapidly accelerates into EXTREME HIGH SPEED.Glass fragments streak past the lens.Camera travels between fragments.The speed ramp must be obvious.The transition is:slow → accelerating → extremely fast.============================================================00:02.4–00:03.5SHOT 04 — SPEED RAMP RESOLVES.Camera bursts through the glass cloud.NORMAL SPEED returns.REVEAL SENA GRIPPING NANA'S NECK.Both are falling through the destroyed building.Sena's other mechanical hand is cocked backward, ready to strike.Nana is visibly in pain.Sena is screaming.No jetpack.No backpack.Only their existing character-sheet footwear.============================================================00:03.5–00:04.5SHOT 05 — 35MM ANAMORPHIC SIDE ANGLE.Sena activates WHITE propulsion from the soles of her footwear.Nana immediately activates PINK propulsion from the soles of her footwear.No propulsion device appears on their backs.Their bodies violently react to acceleration.Hair and clothing snap backward.Rain and smoke are displaced.============================================================00:04.5–00:05.8SHOT 06 — 24MM ROTATING AERIAL WIDE.Both characters redirect from vertical freefall into extreme horizontal flight.Camera rolls with them.Destroyed building remains behind.Traffic becomes visible below and around them.============================================================00:05.8–00:07.0SHOT 07 — 28MM HIGH-SPEED FRONT TRACK.Nana and Sena accelerate toward dense flying traffic.Their propulsion intensifies.Environmental parallax increases dramatically.Buildings begin streaking past.============================================================00:07.0–00:08.0SHOT 08 — 24MM SIDE TRACK.A FAST COMMUTER POD crosses directly through their trajectory.Nana and Sena collide with it.MASSIVE VEHICLE IMPACT.Glass explodes outward.Metal body panels deform.Vehicle spins.============================================================00:08.0–00:09.0SHOT 09 — 35MM IMPACT INSERTS.Rapid editorial coverage:Nana slams against vehicle surface.Sena impacts another section.Glass fragments pass camera.Vehicle rotates violently.No one floats.============================================================00:09.0–00:10.5SHOT 10 — 24MM CHAOTIC CAMERA.Camera is physically knocked into rotation.Nana and Sena are thrown apart.Vehicle continues spinning behind them.Nearby traffic rapidly avoids the damaged vehicle.============================================================00:10.5–00:11.5SHOT 11 — 35MM TWO-SHOT.Nana and Sena stabilize using sole propulsion.They stop drifting.They face each other.Both are breathing hard.============================================================00:11.5–00:12.5SHOT 12 — 50MM NANA CLOSE-UP.Rain on Nana's face.Wet hair.Controlled breathing.Serious expression.============================================================00:12.5–00:13.3SHOT 13 — 50MM SENA CLOSE-UP.Sena stares directly at Nana.Thin sinister smile.No dialogue.============================================================00:13.3–00:14.0SHOT 14 — 50MM NANA.Nana:“Who the hell are you?”Voice follows Nana Voice Bible.============================================================00:14.0–00:14.7SHOT 15 — 24MM WIDE TWO-SHOT.Sena suddenly DASHES.WHITE propulsion explodes from her soles.She launches like a projectile.============================================================00:14.7–00:15.4SHOT 16 — 28MM TRACKING.Nana reacts immediately.PINK propulsion activates.Nana accelerates toward Sena.============================================================00:15.4–00:16.1SHOT 17 — 35MM IMPACT SHOT.Sena reaches Nana.FAST STRIKE.Nana narrowly slips the attack.============================================================00:16.1–00:16.8SHOT 18 — 28MM.Nana immediately counters with a powerful strike.Sena takes the impact.Her body violently changes trajectory.============================================================00:16.8–00:17.5SHOT 19 — 24MM WIDE.Sena uses white propulsion to reverse direction almost instantly.She returns toward Nana.Extremely fast.============================================================00:17.5–00:18.2SHOT 20 — 35MM CLOSE ACTION.Sena attacks again.Nana blocks.Impact creates visible recoil.============================================================00:18.2–00:19.0SHOT 21 — 28MM.Nana rotates around Sena's attack path.Immediate counterattack.No pause.============================================================00:19.0–00:19.8SHOT 22 — 24MM WIDE.Both accelerate simultaneously.They pass extremely close to each other.Camera whips around to follow.============================================================00:19.8–00:20.6SHOT 23 — 35MM.Nana pursues Sena.Sena looks back toward Nana while flying.Both remain aware of each other.============================================================00:20.6–00:21.5SHOT 24 — 24MM FPV.They enter dense aerial traffic at EXTREME SPEED.Traffic rapidly crosses frame.Vehicles become near-miss obstacles.============================================================00:21.5–00:22.3SHOT 25 — 28MM SIDE TRACK.Nana narrowly passes a commuter pod.Sena dives underneath the same vehicle.Both movements happen within fractions of a second.============================================================00:22.3–00:23.2SHOT 26 — 24MM VERTICAL DIVE.Both descend several traffic layers.Buildings rush upward around them.Fog tears apart around their bodies.============================================================00:23.2–00:24.0SHOT 27 — 28MM.Sena suddenly changes altitude.Nana follows immediately.No delay.============================================================00:24.0–00:25.0SHOT 28 — 24MM WIDE.A MASSIVE CARGO HAULER crosses their trajectory.Nana goes ABOVE.Sena goes BELOW.The cargo hauler physically separates them for less than one second.============================================================00:25.0–00:26.0SHOT 29 — 28MM FRONT TRACK.Both emerge from opposite sides of the cargo hauler.They instantly reconnect into the same pursuit trajectory.Nana closes the distance.Sena turns toward Nana.Combat resumes.============================================================00:26.0–00:26.8SHOT 30 — 35MM TWO-SHOT.Nana suddenly brakes with extreme force.Her body pitches forward from momentum.Pink propulsion burns intensely beneath her soles.Sena continues ahead.Sena remains clearly visible.============================================================00:26.8–00:27.5SHOT 31 — 50MM MECHANICAL INSERT.Nana raises her LEFT mechanical arm.Mechanical armor plates unlock.Internal components rotate.Mechanical structures retract.Forearm expands.Energy cannon configuration mechanically locks.No magical transformation.No floating parts.Physical mechanical construction.============================================================00:27.5–00:28.0SHOT 32 — 35MM TWO-SHOT.Nana aims toward Sena.Sena sees the cannon.Sena begins evasive movement.Pink energy begins charging.============================================================00:28.0–00:28.7SHOT 33 — 50MM CANNON CLOSE-UP.Pink energy becomes extremely bright inside the cannon.Energy physically illuminates:Nana's wet armor,rain,fog,nearby glass,nearby metal.No artificial rim light.============================================================00:28.7–00:29.2SHOT 34 — 28MM OVER-THE-SHOULDER.Nana aims directly at Sena.Sena is clearly visible ahead.Nana FIRES.============================================================00:29.2–00:29.6SHOT 35 — 24MM HIGH-SPEED BLAST TRACK.Massive pink energy blast travels through the aerial corridor.Rain and fog are violently displaced.Camera tracks beside the blast at extreme speed.============================================================00:29.6–00:30.0SHOT 36 — MASSIVE IMPACT WIDE.The blast detonates with COLOSSAL SCALE.Explosion expands across the aerial corridor.Multiple skyscraper facades are illuminated simultaneously.Hundreds of windows shatter.Glass erupts outward.Fog is violently displaced.Rain changes direction.Multiple flying vehicles are thrown violently off their lanes.Vehicles spin and recover.Shockwave expands through the city.Camera is physically blasted backward.Violent rotation.WHITE FLASH.SMASH TO BLACK EXACTLY AT 00:30.============================================================EXPLOSION SCALE LOCK============================================================OPENING EXPLOSION:must destroy multiple building floors simultaneously.Facade fragments must travel a significant distance.Fireball must occupy a large portion of frame.Glass cloud must be enormous.Smoke column must have real volume.Shockwave must physically affect camera.FINAL EXPLOSION:must be significantly larger than a normal vehicle explosion.Blast must illuminate multiple nearby structures.Shockwave must visibly propagate through fog and rain.Multiple layers of aerial traffic must react.Large quantities of glass must shatter.Debris must occupy foreground, midground and background.The explosion must feel capable of disrupting an entire section of the megacity.Do not create a small contained fireball.============================================================FINAL PHOTOGRAPHIC INTEGRATION============================================================Everything must look photographed together.Nana.Sena.Buildings.Vehicles.Rain.Fog.Glass.Smoke.Fire.Energy.Reflections.Shadows.Motion blur.All must share the same:camera,lens characteristics,exposure,atmospheric depth,lighting behavior,motion blur,film texture.Characters must never look cleaner or sharper than the environment.Mechanical surfaces must have realistic reflections.Wet hair must respond to wind and acceleration.Clothing must react to velocity.Rain must react to propulsion.Fog must react to movement.============================================================STRICT NEGATIVE / ANTI-IMPROVISATION LOCK============================================================DO NOT TURN THIS INTO A ONE-TAKE.DO NOT USE A SINGLE CAMERA ANGLE FOR LONG PERIODS.DO NOT REMOVE THE SPEED RAMP.DO NOT REPLACE THE SPEED RAMP WITH NORMAL MOTION.DO NOT ADD AN ESTABLISHING SHOT BEFORE THE OPENING EXPLOSION.DO NOT ADD A JETPACK.DO NOT ADD A BACKPACK.DO NOT ADD A FLIGHT PACK.DO NOT ADD BACK-MOUNTED ENGINES.DO NOT ADD SHOULDER ROCKETS.DO NOT ADD EXTERNAL PROPULSION DEVICES.PROPULSION MUST COME ONLY FROM THE EXISTING FOOTWEAR SOLES.DO NOT MAKE THE COMBAT SLOW.DO NOT MAKE THE COMBAT FLOATY.DO NOT MAKE THE CHARACTERS HOVER.DO NOT MAKE THEM EXCHANGE SLOW THEATRICAL PUNCHES.DO NOT REDUCE IMPACT.DO NOT REDUCE ACCELERATION.DO NOT REDUCE CHASE SPEED.DO NOT MAKE THE AERIAL CHASE CASUAL.DO NOT MAKE TRAFFIC SLOW.DO NOT MAKE TRAFFIC STATIC.DO NOT MAKE THE EXPLOSION SMALL.DO NOT REDUCE THE EXPLOSION SCALE.DO NOT ADD EXTRA STORY BEATS.DO NOT ADD EXTRA ATTACKS.DO NOT ADD EXTRA DIALOGUE.DO NOT ADD EXTRA CHARACTERS.DO NOT ADD EXTRA WEAPONS.DO NOT ADD EXTRA TRANSFORMATIONS.DO NOT ADD EXTRA EXPLOSIONS.DO NOT IMPROVE THE CHOREOGRAPHY.DO NOT REINTERPRET THE CHOREOGRAPHY.DO NOT CHANGE THE ORDER OF EVENTS.DO NOT MOVE ACTIONS INTO DIFFERENT TIMESTAMPS.DO NOT START ACTIONS EARLY.DO NOT DELAY ACTIONS.DO NOT EXTEND ACTIONS.DO NOT SHORTEN ACTIONS.DO NOT COMBINE TIMESTAMP EVENTS.DO NOT SKIP TIMESTAMP EVENTS.DO NOT ADD UNSCRIPTED SLOW MOTION.DO NOT ADD UNSCRIPTED HERO POSES.DO NOT ADD UNSCRIPTED REACTION SHOTS.DO NOT ADD UNSCRIPTED CAMERA MOVEMENTS THAT ALTER THE CHOREOGRAPHY.DO NOT RANDOMLY CHANGE CAMERA AXIS.DO NOT BREAK THE 180-DEGREE RULE.DO NOT TELEPORT NANA.DO NOT TELEPORT SENA.DO NOT RANDOMLY SWITCH THEIR SCREEN POSITIONS.DO NOT RANDOMLY PLACE ONE CHARACTER BEHIND THE OTHER.DO NOT MAKE CHARACTERS APPEAR FROM NOWHERE.DO NOT CHANGE CHARACTER IDENTITY.DO NOT CHANGE COSTUME.DO NOT CHANGE HAIRSTYLE.DO NOT CHANGE BODY PROPORTIONS.DO NOT CHANGE MECHANICAL ANATOMY.DO NOT CHANGE NANA'S LEFT ARM.DO NOT CHANGE SENA'S MECHANICAL LIMBS.DO NOT CHANGE THE MEGACITY MASTER SHEET.DO NOT CHANGE THE MASTER SHEET COLOUR PALETTE.DO NOT CHANGE THE VEHICLE TYPES.DO NOT CHANGE TRAFFIC LOGIC.DO NOT ADD ARTIFICIAL LIGHTING.DO NOT ADD STUDIO LIGHTING.DO NOT ADD DETACHED RIM LIGHT.DO NOT CREATE CGI CHARACTER LIGHTING.DO NOT CREATE CHARACTER CUTOUTS.DO NOT CREATE GREEN-SCREEN LOOK.DO NOT CREATE PASTED CHARACTERS.DO NOT CREATE FLAT BACKGROUND.DO NOT CREATE GAME ENGINE LOOK.DO NOT CREATE PLASTIC MATERIALS.DO NOT CREATE WEIGHTLESS PHYSICS.DO NOT CREATE FLOATING DEBRIS WITHOUT PHYSICAL CAUSE.DO NOT CREATE RANDOM NEON SATURATION.DO NOT CREATE ENVIRONMENTAL DISCONTINUITY.DO NOT CREATE LIGHTING DISCONTINUITY.DO NOT CREATE SCALE DISCONTINUITY.DO NOT CREATE TEMPORAL FLICKER.DO NOT CREATE FACE DRIFT.DO NOT CREATE COSTUME DRIFT.DO NOT CREATE MECHANICAL ANATOMY DRIFT.TIMESTAMPS ARE HARD EDITING BOUNDARIES.THE SPECIFIED CAMERA SHOTS ARE REQUIRED.THE SPECIFIED MULTI-SHOT EDITING IS REQUIRED.THE SPECIFIED SPEED RAMP IS REQUIRED.THE SPECIFIED FOOTWEAR PROPULSION IS REQUIRED.THE SPECIFIED COMBAT SPEED IS REQUIRED.THE SPECIFIED CHASE SPEED IS REQUIRED.THE SPECIFIED EXPLOSION SCALE IS REQUIRED.FINAL FRAME MUST BE BLACK.FINAL TIME MUST BE EXACTLY 00:30.