Use the provided image as the exact START FRAME. The video must begin from this exact composition: a third-person gameplay view in a dark gothic arena, the player character in the foreground facing the boss at close-to-mid range, both surrounded by intense green supernatural energy, with the full gameplay HUD visible and the boss name shown as “Offset”. Do not change the initial framing abruptly. Animate directly from this frame.Create a hyper-realistic 15-second vertical 9:16 video that looks exactly like real next-generation soulslike gameplay, strongly inspired by Elden Ring. The movement, combat physics, dodge timing, spell casting, cloth motion, impact reactions, enemy behavior, camera behavior, and magical visual effects must feel identical to real gameplay capture, not a trailer and not a cutscene. No dialogue, no narration, no subtitles, no music. Only dark fantasy ambience, combat sound design, magical energy, environment FX, impacts, and atmospheric sound.The playable character is the dark arcane fighter from the scene and character sheet. He must remain visually identical: same face, same blond-tipped dreads, same face tattoos, same black layered tattered robes, same occult accessories, same boots, same silhouette, and the same green arcane powers. He must move like a real player character in a soulslike game: lock-on movement, strafing, grounded footwork, realistic casting posture, readable recovery frames, and believable dodge timing.The boss is “Offset”. He must remain visually identical to the start frame and boss reference: same face, same sunglasses, same long twisted braids, same green fur-lined regal dark-fantasy outfit, same jewelry, same silhouette, same intimidating expression. He uses overwhelmingly powerful dark green supernatural magic. His powers must be even more impossible, supernatural, and terrifying than before: necrotic lightning, spectral skulls, green hellfire, cursed ritual circles, soul-chain magic, demonic transformation, dimensional rupture, reality warping, ghost storms, and cataclysmic energy surges.The environment is a ruined gothic cathedral arena flooded with cursed green energy. The ground is wet, reflective, and cracked. Broken architecture, floating particles, spectral fog, and green mist fill the space. Later in the clip, the boss must transform the arena into another dimension: a hellish supernatural alternate realm with distorted gothic architecture, endless void depth, floating ruins, demonic green fire, skeletal apparitions, broken gravity, cursed storm clouds, and impossible cosmic darkness. The dimensional transition must feel shocking and visually insane.Keep the gameplay HUD visible and stable the whole time: top-left health, FP/magic, and stamina bars; bottom-left weapon, spell, and flask icons; bottom-center boss health bar labeled “Offset”; bottom-right rune/currency counter. At the end, the classic large “YOU DIED” text must appear exactly like an authentic soulslike death screen, dramatic and iconic, with the battle scene faintly visible underneath.15-second choreography:0.0–2.5 seconds:Begin exactly from the provided start frame. The player character is already facing the boss in tense combat. Green runic energy crackles between them. The boss slowly raises his hands or arms and begins charging an even darker spell. The player advances carefully in lock-on stance and raises one hand to cast a defensive green arcane circle. The atmosphere becomes heavier, with more skull apparitions and curse energy forming around the boss.2.5–5.0 seconds:The boss unleashes a devastating supernatural attack phase. Green chains of necrotic lightning, skull projections, and cursed shockwaves erupt outward. The player dodges and tries to retaliate with spectral magic, summoning a glowing green spell circle and launching arcane attacks. Their powers clash violently. Add a brief dramatic close-up on both faces during the confrontation, still feeling like in-engine gameplay emphasis.5.0–7.5 seconds:The boss starts transforming into a demonic form. His body becomes more monstrous, more supernatural, more terrifying: darker skin shadows, glowing cursed green energy through the body, demonic facial intensity, horn-like or infernal silhouette cues, more monstrous aura, and overwhelming hellish presence. The green magic intensifies into a storm. The player reacts in shock and tries to keep attacking, but the boss begins overpowering the whole battlefield.7.5–10.0 seconds:The boss completes the transformation and tears open reality. The entire arena shifts into another dimension. The gothic cathedral warps into a cursed demonic plane: floating debris, broken space, green infernal storms, swirling void, ghost skulls, ritual symbols in the air, and twisted impossible architecture. The transition must be visually mind-blowing, supernatural, and apocalyptic. The player staggers and tries to remain in combat stance while the boss hovers or stands empowered like an endgame demon lord.10.0–12.5 seconds:Inside the new dimension, the boss begins the execution phase. He attacks with surreal supernatural powers: giant cursed ritual sigils, soul-chains, green hellfire eruptions, spectral skull bombardment, necrotic lightning strikes, and gravity-warping force. The player tries to dodge, cast, and survive like a real soulslike character, but is clearly losing. Show brief intense close-ups of the player’s face and the boss’s demonic face during the most powerful spell moments.12.5–14.0 seconds:The boss lands the final killing blow. He unleashes a massive demonic green cataclysm: a gigantic cursed blast, soul-harvest explosion, or reality-crushing infernal strike that hits the player directly. The player is overwhelmed by the supernatural force and collapses. Green energy bursts outward, the screen shakes with heavy gameplay impact, and the surrounding dimension flashes with cursed light.14.0–15.0 seconds:The player dies. The action settles for a dramatic instant as the boss remains dominant in the demonic alternate dimension. Then the screen darkens slightly and the iconic large centered “YOU DIED” text appears in classic soulslike style, unmistakable and dramatic, with the battlefield and HUD still faintly visible beneath the overlay. End exactly on the “YOU DIED” screen.Visual style:Ultra-realistic next-gen gameplay, 8K feel, authentic soulslike realism, detailed cloth simulation, wet reflective ground, volumetric fog, cursed green lighting, spectral particles, demonic energy, magical smoke, runic circles, skull projections, chain lightning, and supernatural dimensional distortion. Powers must feel visually unbelievable, highly supernatural, and far beyond normal fantasy magic.Camera behavior:Use a real third-person soulslike gameplay camera: lock-on framing, smooth combat tracking, readable combat distance, slight impact shake, real gameplay weight. No wild trailer montage. No fake cinematic movie style. However, insert a few very brief in-engine close-ups on the faces of the player and the boss during key attacks and during the demon transformation, then return naturally to gameplay view.Negative instructions:Do not turn this into a trailer or a cutscene. Do not remove the HUD. Do not change the identity, clothes, hairstyle, or visual design of either character. Do not make the movement floaty or generic. Do not create weak magic. Do not use first-person camera. Do not add subtitles, narration, extra text, music, watermark, anime style, cartoon style, distorted anatomy, broken faces, unstable clothing, unreadable interface, or random camera cuts. Do not omit the demonic transformation, the dimensional shift, the death of the player, or the final “YOU DIED” screen.