6 seconds. Rigorously without altering the design. Shot with a JVC GR-DV2000 MiniDV camcorder. No writing on the image and no distortions. Natural, realistic movements. Do not alter the style of the image.REFERENCE LOCK[image] is the absolute reference for the character, costume, makeup, lighting, color and background. Keep every element exactly as shown: silver patchwork mask with pearl studs in the same positions and a vertical metal-stitched seam; glossy pink spikes rising from black resin on the head; yellow eyeshadow inside the uneven eye openings; yellow lips with black ring piercings on the lower lip; black stiletto nails; distressed indigo-violet leather jacket with oversized shoulders, wire-laced center closure and torn details; dark mottled green-gray wall. The mask is rigid and never bends. The pearls and spikes never move position, multiply or disappear.ACTION AND TONEA strange, modern fashion-horror performance. The character moves with unsettling precision, cool and restrained, with sudden joint-driven contortions and real body weight. Eye contact is calm and uncanny. No monster transformation.BEAT BREAKDOWNShot 1, 2 seconds (0.0–2.0s): Waist-up frontal tracking shot. The camera moves backward at the character's pace as the character walks forward toward the lens. With each step the body contorts as in a horror film: shoulders roll out of sync, the spine jerks sideways, the head snaps to an unnatural tilt and slowly corrects, the raised hand curls finger by finger. The leather folds and creases naturally.Lens switch.Shot 2, 1.5 seconds (2.0–3.5s): Extreme close-up. The character sits on the right side of the frame, with only half of the face visible and the left side of the frame empty, showing the dark wall. One slow, deliberate blink inside the mask's eye opening. The eye opens and looks into the lens. The lips part and a black tongue slides out, stays for a beat, then retracts. The skin and tongue look wet and real.Lens switch.Shot 3, 1.25 seconds (3.5–4.75s): Macro close-up of the mouth, framed from the nose tip to the chin. The camera rolls continuously to the left, tilting the horizon. The character bites the corners of the yellow lips, revealing teeth painted glossy black. The ring piercings shift with the lip movement and catch small highlights. The surrounding pearls and mask stay fixed.Lens switch.Shot 4, 1.25 seconds (4.75–6.0s): High top-down angle, tilted on a diagonal. The camera is static. The character's head moves slowly in the frame, then turns upward to look directly into the lens. The hand with black stiletto nails enters and covers both eyes with the palm held horizontally, fingers together. The mouth stays still. Hold this pose until the end.CAMERAFour distinct shots with hard cuts. Handheld MiniDV camera behavior with small human micro-movements and quick, slightly imperfect focus. Each camera move is executed once and clearly. No zoom other than the described framing.STYLE LOCKPreserve the palette, contrast, skin tone, material finish and dark low-key lighting of @image1 in every shot. Metal stays reflective, pearls stay nacreous, spikes stay glossy and leather stays matte-worn with soft sheen. The lighting does not change between cuts. Character and background remain continuous across all cuts.AUDIODiegetic sound only, close-miked and synchronized with the action: heavy footsteps on concrete, leather creaking and stretching, dry joint cracks on each contortion, faint clicks of metal stitches and pearls, slow nasal breathing, a wet soft tongue sound, a tiny metallic tick from the lip rings, teeth pressing into the lips, skin brushing as the palm covers the eyes. Soft room tone. Hard audio cuts on each shot change. No dialogue, no voice, no narration, no score, no music.DO NOTDo not redesign the mask, alter the costume, add or remove pearls, spikes or piercings, or change the makeup. No extra fingers, deformed hands, melting faces or morphing textures. No added text, logos, subtitles, watermarks, timestamps, VHS overlays or glitch effects. No slow motion, no color shift, no new props, no additional characters.
Elements
SHINING.
ssseki
SHINING.
Prompt
6 seconds. Rigorously without altering the design. Shot with a JVC GR-DV2000 MiniDV camcorder. No writing on the image and no distortions. Natural, realistic movements. Do not alter the style of the image.REFERENCE LOCK[image] is the absolute reference for the character, costume, makeup, lighting, color and background. Keep every element exactly as shown: silver patchwork mask with pearl studs in the same positions and a vertical metal-stitched seam; glossy pink spikes rising from black resin on the head; yellow eyeshadow inside the uneven eye openings; yellow lips with black ring piercings on the lower lip; black stiletto nails; distressed indigo-violet leather jacket with oversized shoulders, wire-laced center closure and torn details; dark mottled green-gray wall. The mask is rigid and never bends. The pearls and spikes never move position, multiply or disappear.ACTION AND TONEA strange, modern fashion-horror performance. The character moves with unsettling precision, cool and restrained, with sudden joint-driven contortions and real body weight. Eye contact is calm and uncanny. No monster transformation.BEAT BREAKDOWNShot 1, 2 seconds (0.0–2.0s): Waist-up frontal tracking shot. The camera moves backward at the character's pace as the character walks forward toward the lens. With each step the body contorts as in a horror film: shoulders roll out of sync, the spine jerks sideways, the head snaps to an unnatural tilt and slowly corrects, the raised hand curls finger by finger. The leather folds and creases naturally.Lens switch.Shot 2, 1.5 seconds (2.0–3.5s): Extreme close-up. The character sits on the right side of the frame, with only half of the face visible and the left side of the frame empty, showing the dark wall. One slow, deliberate blink inside the mask's eye opening. The eye opens and looks into the lens. The lips part and a black tongue slides out, stays for a beat, then retracts. The skin and tongue look wet and real.Lens switch.Shot 3, 1.25 seconds (3.5–4.75s): Macro close-up of the mouth, framed from the nose tip to the chin. The camera rolls continuously to the left, tilting the horizon. The character bites the corners of the yellow lips, revealing teeth painted glossy black. The ring piercings shift with the lip movement and catch small highlights. The surrounding pearls and mask stay fixed.Lens switch.Shot 4, 1.25 seconds (4.75–6.0s): High top-down angle, tilted on a diagonal. The camera is static. The character's head moves slowly in the frame, then turns upward to look directly into the lens. The hand with black stiletto nails enters and covers both eyes with the palm held horizontally, fingers together. The mouth stays still. Hold this pose until the end.CAMERAFour distinct shots with hard cuts. Handheld MiniDV camera behavior with small human micro-movements and quick, slightly imperfect focus. Each camera move is executed once and clearly. No zoom other than the described framing.STYLE LOCKPreserve the palette, contrast, skin tone, material finish and dark low-key lighting of @image1 in every shot. Metal stays reflective, pearls stay nacreous, spikes stay glossy and leather stays matte-worn with soft sheen. The lighting does not change between cuts. Character and background remain continuous across all cuts.AUDIODiegetic sound only, close-miked and synchronized with the action: heavy footsteps on concrete, leather creaking and stretching, dry joint cracks on each contortion, faint clicks of metal stitches and pearls, slow nasal breathing, a wet soft tongue sound, a tiny metallic tick from the lip rings, teeth pressing into the lips, skin brushing as the palm covers the eyes. Soft room tone. Hard audio cuts on each shot change. No dialogue, no voice, no narration, no score, no music.DO NOTDo not redesign the mask, alter the costume, add or remove pearls, spikes or piercings, or change the makeup. No extra fingers, deformed hands, melting faces or morphing textures. No added text, logos, subtitles, watermarks, timestamps, VHS overlays or glitch effects. No slow motion, no color shift, no new props, no additional characters.