Use the provided image as the exact START FRAME. The video must begin from this exact composition: vertical 9:16 gameplay shot, player character in the foreground casting green magic, two skeletal bosses in the arena ahead, gothic ruins, wet reflective floor, red and green magic effects, full soulslike HUD visible. Do not change the initial framing. Animate directly from this frame.Create a 15-second vertical 9:16 video in ultra-realistic 8K, like real next-generation dark fantasy soulslike gameplay inspired by Elden Ring. The result must look like authentic gameplay capture, not a cinematic trailer, not a cutscene, not a poster. Keep real game movement: lock-on camera, dodge timing, grounded footwork, heavy attack recovery, readable spell casting, cloth physics, impact reactions, camera shake during hits, and realistic physics.The player character must stay identical to the start frame: dark gothic witch/mage outfit, black and green robes, long dark hair/dreads, black eye makeup, occult necklaces, gloves, magical green energy in the hand. He fights like a playable character, using green cursed sorcery, ritual circles, soul flame, spectral bolts, and defensive magic.The two skeletal bosses must stay identical to the start frame: one tall skeletal warrior with dread-like hair, dark armor, red necromantic aura and skull magic; the second smaller skeletal creature with red ritual circle, skulls floating around it, burning fire in one hand and chaotic bone movements. They fight together as a dual-boss encounter, coordinating attacks and surrounding the player.Keep the HUD visible and stable during the whole video: top-left health, magic and stamina bars; bottom-left item/spell icons; two boss health bars at the bottom with skull icons; bottom-right rune counter. The HUD must feel like real gameplay UI.15-second action choreography:0.0–2.5s:Start exactly from the image. The player character holds a glowing green ritual circle in his hand. The two skeletal bosses prepare attacks at the same time. The tall skeleton raises a red necromantic weapon and the smaller skeleton spins a red ritual ring with floating skulls. Green magic from the player reflects on the wet floor.2.5–5.0s:The bosses attack together. The tall skeleton sends a red cursed shockwave across the floor while the smaller skeleton launches flaming skull projectiles. The player performs a quick soulslike dodge roll to the side, cloak and chains moving with realistic physics. The camera tracks with lock-on movement, slightly shaking as projectiles hit the ground.5.0–7.5s:The player retaliates with surreal green sorcery. He casts a massive glowing rune circle on the floor, releasing spectral green chains and soul-flame bolts toward both bosses. The magic effects must look incredible: layered particles, green lightning, ghostly smoke, runic symbols, sparks, and reflective light across the wet stone floor.7.5–10.0s:The dual bosses counter with a synchronized combo. The tall skeleton swings a red cursed blade or bone staff, creating a crescent of blood-red energy, while the smaller skeleton opens its skull-ring portal and summons small spectral skulls that spiral around the player. The player blocks with a green magical shield, then sidesteps and fires a close-range green blast. The clash creates a huge red-versus-green explosion.10.0–12.5s:The battle escalates into an ultra-surreal power moment. The arena darkens, red ritual circles appear under the bosses, and the player summons a vertical green soul-beam from his hand. The bosses combine their powers, forming a giant skeletal sigil in the air with floating bones, red flames, black smoke and screaming skull-shaped energy. The camera briefly pushes closer to the player’s face and then to the bosses’ skull faces, showing tension, then returns to gameplay framing.12.5–15.0s:Final impact of the sequence. The player unleashes a massive green cursed spell while both skeleton bosses release a combined red necromantic blast. The two powers collide in the center of the arena, creating a spectacular explosion of green soul energy and red bone-fire. The floor cracks, debris floats, skulls spin through the air, robes and chains whip from the force, and the camera shakes like a real gameplay impact. End with all three still in combat stance, surrounded by residual green and red energy, as if the boss fight continues.Visual FX:Make the powers surreal, supernatural and extremely cinematic while still looking like real gameplay: green soul flame, red necromancy, cursed skull projectiles, bone magic, ritual circles, spectral chains, lightning cracks, ghost smoke, floating debris, wet reflections, sparks, impact shockwaves, volumetric fog and dark gothic atmosphere.Camera:True third-person soulslike gameplay camera, lock-on style, smooth tracking, readable combat distance, subtle impact shake, no wild camera movement, no random cuts, no trailer montage. Short close-ups are allowed only during major spell clashes, but they must feel like in-game dramatic camera emphasis.Audio:No dialogue, no narration, no music. Only dark fantasy ambience, footsteps, cloth movement, magic hum, skeleton bone sounds, fire crackle, spectral screams, spell impacts, explosions and echoing gothic arena atmosphere.Negative instructions:Do not change the player character’s identity, hair, outfit, makeup or green magic. Do not change the two skeletal bosses. Do not remove the HUD. Do not remove the two boss health bars. Do not make it look like a trailer or cutscene. Do not use first-person camera. Do not add subtitles, random text, logos or watermark. Do not make the movement floaty, anime, cartoon, plastic, low-quality or generic. Do not distort faces, bodies, bones, hands, robes, weapons or UI. Keep the combat readable, heavy, grounded and extremely close to real soulslike gameplay.